Spirit Timer

Jonnie91

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 In a world of silence where time rules all

many souls begin to fall....

-The Saviour

Genre:  Survival Puzzler

Game Progression: We are 85% complete with the game. Due to feedback from a previous review by Amerk, the original demo has been removed. since the original game demo, almost everything has changed.

Game Completion:

= 25%

Graphics: 
(50%)

Spriting:   
(75%)

Story:       
(100%)

Eventing:  
(75%)

Scripting:  
(100%)

 ​


Life is peaceful in Sommini Village, there is no crime, or anger, or hate. In fact there is not much of anything. Every resident of Sommini Village finds themselves lulled peacefully into their final moments of their Spirit Timer...until it finally runs out. Akal finds himself trapped in this sleepy village, with the curse placed upon him. Can you find his way to freedom. and escape his Spirit Timer?



Life is a fickle thing. You can be walking down the road one moment and the next second. You'll find your life ending before your eyes. You can never know when you are going to die. But. what if you

If you knew the exact second you were going to die. What would you do? Would you do everything you could, to extend your life whatever the cost? Will you give up and accept your fate? Would you sacrifice yourself to save another. Would you live every day as if it was your last?

The Spirit Timer can be a blessing and a curse for those of Somini Village. What will you see it as?





  • Time based challenges and game play
  • Professional Voice Acting
  • Dynamic Dungeons
  • Psychological Trickery 




Audio:

SMC Games  Incompetech

Voice Acting: 

Karen Dellaway

Sprites:

Shaddowval

Level Design:

SMC Games

Scripting: 

Galv   Modern Algebra   Yanfly  Tsukihime          

Rei    Woranta/Necromus   regendo   

Event Design:

SMC Games   Phillip

Graphics/Tilesets:

Cecillia  Celliana    Lunerea       

SMC Games Enterbrain

Engine: 

Enterbrain

Story: 

SMC Games

Special Thanks:

Amerk for the first review on RRR

Jens Of Zanicuud for script advice and the beautiful title screen!

Shaddow for just being awesome and helping improve this game RAPIDLY!

Karen Dellaway for being evil and being amazing at it!

Galv, Tsukihime and Regendo for script translations/Edits  without which we couldn't port the project into VXA
 
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Jonnie91

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Updated the d/l to version 1.2. Also added on some features.

Now to more updates that I have been working on.

I have been working on Version 2.0. In version 2.0 the following features will appear:

  • Time Crystals: These crystals have been created from the small group of the Villagers who accepted The Choice. The bi-product of the decision are the Time Crystal
  • New Watchers: The Watchers are a lot stronger. They drain more of your Spirit Timer.
  • New Letters: What do you think would happen if someone actually found A. Friend's letters. Well in version 2.0
  • More Challenges:So much time to kill? Well in this Version you not only have Soul Challenges that appear, Puzzles will make an appearance. (more information to come)
 

Jonnie91

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Updates


The School Room

There are four different rooms each room has two exits, one hidden and one viewable. To activate the hidden exit, you need to find the two switches that are located in the other two rooms. Sounds simple, however the visible exit teleports you to a different room at random, each room you enter increases your room count, until you find both of the switches upon finding the two switches, you then need to find your way to the final room which exits into the next area.

Intro Scene with added Monologue

After feedback I've edited the beginning of the game. Originally the game started immediately, and you were left with no information and you were having to work it out fully yourself. You had to guess what you had to do. Now I have added in a small Monologue to explain the introduction.
 
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Jonnie91

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The topic has been changed completely. Spirit Timer is back with a new face, the demo has been removed due to a complete recreation of the game :) and also because the game is soo close to completion there is no point to having a demo, as it will ruin the feel of the project. 

There have been so many changes, the main thread will show it all but here is a quick rundown of what's changed: 

  • Graphic Overhaul  We're now working with Cecillia from VXAN and she will be creating FULL CG scenes for the endings.
  • Battle System Overhaul: We've remade the battle system from the ground up, taken what we learnt from Slenderman's Army and ensured that everything run swimmingly for this project. 
  • Story Overhaul: We've done loads to improve the story thanks to the Steven Cooper, who has improved almost every single aspect :D  
  • Audio Improvements: Oh yes...I'm writing a FULL OST soundtrack, currently I'm about 50% done with the audio (as I'm rewriting and replacing stock audio from Incompetech.) 
  • Voice Acting: We're working with Karen Dellaway to be the voice of The Saviour, oh dear god she's evil, but such a lovely woman!
  • Puzzles: So, we decided there weren't enough puzzles for this project so we've got moving platforms, visual puzzles, audio puzzles, psychological puzzles, and just downright stupid puzzles which will start by making no sense! but they will by the end...
 

Jonnie91

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Updates!

First big update (for those who don't know!) Is the upgrade of engine! Thanks to a few lovely members on this forum 
 (who are now added to the credits on the main post) We're now running Spirit Timer in VXA! WE managed to get a few of the key scripts that we needed converted into ace, and now it's working perfectly. 

Audio/Visual HUD:

I've been playing the idea of adding something to make the game slightly more immersive for a while now, but with us working in VX, I decided that it was best that I didn't start trying to hunt around for new scripts. As new VX scripts are hard to come by. However, with the upgrade to VXA we felt confident enough to see what we could do with the HUD. 

After some feedback we've currently implemented a small addition. As your timer ticks down, small cracks appear on your screen, warning you that your time is slowly running out.  The less time you got the more cracks appear 
 making it harder, and harder to see what's going on 




We've also added in a heartbeat that is played throughout 
 It speeds up as your time runs out so you know how close you are to the end.

This makes life ever so slightly harder, Now we are debating the full hiding of the timer we're want an immersive experience, but we don't want it to be too difficult, the balance of which is tricky 


Diary System:

As you find and discover stuff throughout the world of Spirit Timer, you will find items which will cause Akal to note them in his diary, This system will often provide you with some additional information about the world, and also hints on where you can go next. You can view these objects at any time by pressing D: 



Certain things you find will increase your Spirit Timer, so meaning you can continue playing, however be careful, don't get too destracted, as once The Saviour works out you are searching more...She will begin to play more tricks on you.
 

Vulture

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Graphics/Tilesets:

Cecillia  Celliana        

Lunerea       Rgangsta  SMC Games

Enterbrain    Jens Of Zannicud
No Cecillia, no Celliana but Celianna. Edit it.
 
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Jonnie91

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Cecillia is my Graphic Artist on this project, Celianna is the person whose tilesets I'm using, they are two different people. 
 

Vulture

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I thought it was one person. I meant that you wrote "Celliana", not "Celianna" but I can see you edited it.
 
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Jonnie91

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Time for a new update. :)  

We're currently in the process of updating all of our maps, to semi-parallaxed maps. We wanted to make the game more grittier and darker than previously done so we've edited our maps quite drastically. Here's a few new screenshots:





The NPC Sprites are currently Placeholders until we've updated the sprites to our new template. :)  

I've also been hard at work with replacing all the music, with music made by myself: 

The Saviours Story

Times Demise

Akal's Soul
 

Daughter of Evil

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It seems to be a fun and exciting game. It has a great atmosphere and story plot. If you want more people to know about your game, try posting in on

various rpgmaker game sites try posting also on common video sites. 
 

Jonnie91

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We're not dead! 

Nope, we're just quite busy...RL has struck the entire SMC Games team (alongside an idiotic hosting service, who doesn't now how to treat there websites with respect 0_0) So I'm in the process of moving everything to a new server xD So if any of the images are broken, I'll fix them shortly...

But anywho, here's a new screenshot update: 

 


I'm still working on basically improving every single map to parallax :)  i'm getting faster and it will be soo worth it in the end xD

Please excuse some of the images that might have vanished, my server host decided to screw with EVERYTHING 0_0 so i'm working on transferring the server to a different host, but we are far from dead and we are still progressing nicely.
 

Jonnie91

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and we've got some more updates, I'm currently working on a new Trailer for Spirit Timer, and to go with the trailer we have the following boxshot made by Cecillia which also gives a hint into the newly updated intro to the project...more on that to come, with the new trailer being created as we speak ^_^



Following on from this we have a few new mapping screenshots with the updated sprite in game :)





I've got a tasty treat coming for you guys soon. 

Also we are on IndieDB and also GameJolt, so if you're a member there you can show your support for us there too...Sadly due to the main SMC Games website currently being down 0_0 my only other form of update place apart from the game pages is on our facebook page, so for some of the smaller updates I'll be posting them there, so feel free to come and support us. 
 

Jonnie91

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Time for a long awaited update...I've been so busy with commissions I've not been able to do any Spirit Timer stuff for ages...but
for yesterday I gave myself a break..and had did some more work for Spirit Timer! So let's dust this off and get to showing off the new update...
 
I've been re-working the Spirit Timer Intro. I decided to get Akal in the intro moving a bit more! As the town that Akal lives in, still has some interesting characters around! So I decided to move him around.
The cutscene has been updated, and eventing has almost been completed.
My next plan is to add in an intro sequence, with the title of the game, and also a few credits, with a pan of a few of the maps, whether this is definately gonna happen I have no idea yet, but it's certainly a plan I might investigate further :)
 
Also, Akal's had a Revamp...after a short while of looking at him, he felt too similar to one of Cecillia's other characters xD so we decided to give him a bit of a re-boot and an update:
See Akal wondering through the Rain-y Somini Village, looking ever so slightly lost:
 

 
Doesn't he look gorgeous!

Anyway, in addition to that Ceci has updated the sprites as well to make it fit with the game easily, sadly due to time constraints we are saving out lovely bases for Lullaby, and we're going with Mack Sprite Edits by Cecillia and I'm already thinking that he looks beautifully amazing :)



I'm back on the case again with Spirit Timer, and most likely going to be doing more work on it today xD

BUT WAIITT THERZE MOREEE...and this onez a SCREAMER

I've written a new track for the first map (which was about the only one which didn't have a new track :D   You can listen to the new track here

I've also re-updated the main thread, with some new information including an update regarding the Spirit Timer! Feedback is loved and appreciated :)
 

Jonnie91

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Ive been hard at work with getting more of Spirit Timer done been rather busy with Commissions for other projects, so it was nice to kick back and do some stuff for Spirit Timer! After a few months of not having time to touch it :D

First off, I've been working with Galv, who's taking the time to help me learn how to script a few custom things for Spirit Timer!

First off I've been working on scripting a way to control the game menu via keyboard input rather than an on screen menu! This is purely because you'll barely need to use the main menu, so having a full on menu is unnecessary for  the game!

Second of all, we're working on an Audio/Visual HUD  that I mentioned above, this time however, by using a Script rather than events!

So thats all very nice, but there's nothing to show with these bits and bobs!
I've also just finished working on a new Title Screen, seeing as the older version was boring me :x 



This new title screen was made by myself using the Characters made by Cecillia! and made to work with HK Animated Title Script!

The eventual plan will be to have the fog, and the small hands on the clock to move as well, but for now it'll be a simple title screen :D

I've also be doing some MAJOR updating to the old maps, these are pre-parallax maps! So I've still gotta pretty-fy it :) therefore please note small bits, that when playing will be over the player, will not exist on some of the maps below: 

School Room (Pre Parallax):



Kitchen Parallax (Unfinished)



That's all for this update, please feel free to give some feedback on the new maps and the title screen, and your overall thoughts and opinion on the game, I really do appreciate it! :)
 

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