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BattleSplashFade - Sep 20, 2016

Creator name: Sasuke KANNAZUKI (thx to Mokusei Penguin)

Overview
Set splash fadeout/fadein effect at launch for battle.

Note: this plugin cannot be used with other plugin for fadein effect.

Features
- Parameters to set FadeOut/Fadein Effect
- and you can adjust frames duration
- This plugin does not use plugin commands.

Video preview

Copyright:
This plugin is based on a Mokusei Penguin's RGSS3 material.
Thanks to Mokusei Penguin( http://woodpenguin.blog.fc2.com/ ).

Credit and Thanks: Sasuke KANNAZUKI and Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/tmsassgivsq2rwa/BattleSplashFade.js?dl=1
 

Attachments

  • BattleSplashFade.js
    11.1 KB · Views: 14

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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