Newquaza 96

Veteran
Veteran
Joined
Sep 5, 2014
Messages
35
Reaction score
6
First Language
Italian
Primarily Uses
I'm using Yanfly's Skill Core and Action Sequence Pack 1, 2 and 3 plugins. I'm trying to make an offensive skill that is single-target and does 2.5 times the damage of a normal attack and reduces the target's Defense. But, if the skill kills the target, then all remaining enemies will suffer damage equal to that of a normal attack and will also have their Defense reduced.
I tried writing this in the skill's notes

<Finish Action>


immortal: targets, false


if target.hp==0


action effect: enemies


else


end


clear battle log


action common event


</Finish Action>

but, as you may have guessed, that makes so, if the target was killed, then all remaining enemies will take 2.5 times damage as well. And that's pretty unbalanced for my game.
Help?
 

Latest Threads

Latest Profile Posts

My entire family and I have Covid... If it's this bad with the vaccine, without must be terrible. Stay safe, everyone. This thing is a doozy.
Ugh. Head heavy with sick juice. I wish I could work on my stuff. o_O
GZZPUeX.png

Overflow Form
I'm coming back to my work with Learn RPG Maker MV. Soon I'll be posting previews screenshots for my "paterons"! :guffaw:

Forum statistics

Threads
118,520
Messages
1,116,597
Members
155,531
Latest member
NittlesAndQuimps
Top