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slickdeath97

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Ok, so I hope this makes sense. I want to make an event that notices when the player is running over these and if they are then they fall through and it transfers them to a different part of the map. How would I do this with the conditional branch and make it to where it works and then resets after they fall? Thanks for the help.
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Roninator2

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Set your event to below player & player touch, with a conditional branch as follows
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Shaz

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