Sprite Attack Animation(for Map based combat)

jameswestbrook351

DecayingDev
Veteran
Joined
Apr 30, 2015
Messages
58
Reaction score
13
First Language
English
Primarily Uses
RMMV
Long story short, this is for the map based combat(not turn based) I am implementing in my game. One issue i am currently encountering is I got the code written for calculating when an event has been attacked, but currently I am trying to figure out how to make the player sprite have a striking pose while it attacks. I want the player sprite to have at least 2 or 3 frames in the "attack" and I just need a stepping stone or a direction to go in if someone could help. Right now I'm reading galv's character frames plugin in an attempt to learn more about how the sprite animations works- https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1537 


Once I figure this out I'll also be able to have sprite animations of blocking, dodging, damaged, ect. 
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!

Forum statistics

Threads
106,036
Messages
1,018,461
Members
137,821
Latest member
Capterson
Top