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- Apr 30, 2015
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- RMMV
Long story short, this is for the map based combat(not turn based) I am implementing in my game. One issue i am currently encountering is I got the code written for calculating when an event has been attacked, but currently I am trying to figure out how to make the player sprite have a striking pose while it attacks. I want the player sprite to have at least 2 or 3 frames in the "attack" and I just need a stepping stone or a direction to go in if someone could help. Right now I'm reading galv's character frames plugin in an attempt to learn more about how the sprite animations works- https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1537
Once I figure this out I'll also be able to have sprite animations of blocking, dodging, damaged, ect.
Once I figure this out I'll also be able to have sprite animations of blocking, dodging, damaged, ect.
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