- Joined
- Mar 24, 2012
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Hello all!
I am here to sing the praises of Unity's Sprite Baker Studio plugin.
It allows one to take a 3D model and animation, and put them onto a sprite sheet. It can also export each frame as png.
I've been going hard trying to find good pixel art battlers, and I saw how Dead Cells made their sprites: https://www.gamasutra.com/view/news...D_pipeline_for_2D_animation_in_Dead_Cells.php
So it dawned on me to try using 3D models at low resolutions + a retro shader (PSXEffects).
Original model: https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
What I came up with:
If you're willing to mess around with it, it could be a cost effective way for some great battlers... if you're into the style, that is. I'll probably have all battle sprites in this fashion.
I'm sure you could also throw on an anime style toon shader or something. Might even be helpful to those of you making 3D stuff in RMMV/MZ
There's a few video tutorials, but I may do one if I have the time
I am here to sing the praises of Unity's Sprite Baker Studio plugin.
It allows one to take a 3D model and animation, and put them onto a sprite sheet. It can also export each frame as png.
I've been going hard trying to find good pixel art battlers, and I saw how Dead Cells made their sprites: https://www.gamasutra.com/view/news...D_pipeline_for_2D_animation_in_Dead_Cells.php
So it dawned on me to try using 3D models at low resolutions + a retro shader (PSXEffects).
Original model: https://sketchfab.com/3d-models/strong-knight-9d912e0fedb44b619fbd2a083bbf174f
What I came up with:
If you're willing to mess around with it, it could be a cost effective way for some great battlers... if you're into the style, that is. I'll probably have all battle sprites in this fashion.
I'm sure you could also throw on an anime style toon shader or something. Might even be helpful to those of you making 3D stuff in RMMV/MZ
There's a few video tutorials, but I may do one if I have the time
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