Sprite disappearing when changing to damaged [MV]

MechaDokk

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Hello I seem to running into a problem where when I try to change a characters sprite to their damaged version they disappear. Yes I have Direction Fix on.Screenshot (6).png
 

Shaz

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Ace, MV and MZ (and probably VX) did a not-so-lovely thing in that when you change event pages, the facing direction on the new page is not always obeyed - it depends on what the default direction was on the prior page, and whether the event is still facing that default direction.

If your NPC is facing right when the event page changes, try putting your down pose on the same row of the character sheet (the one that would be facing right if it were a full character - which I THINK is the second row). If this doesn't work, try putting the down pose on the top row.

Personally I have just overridden that bit of code to do the same thing XP always did - if your event page says the character is facing down, then the character is facing down, no matter what page was active previously or what direction it was facing before this page became active.
 

MechaDokk

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Ace, MV and MZ (and probably VX) did a not-so-lovely thing in that when you change event pages, the facing direction on the new page is not always obeyed - it depends on what the default direction was on the prior page, and whether the event is still facing that default direction.

If your NPC is facing right when the event page changes, try putting your down pose on the same row of the character sheet (the one that would be facing right if it were a full character - which I THINK is the second row). If this doesn't work, try putting the down pose on the top row.

Personally I have just overridden that bit of code to do the same thing XP always did - if your event page says the character is facing down, then the character is facing down, no matter what page was active previously or what direction it was facing before this page became active.
Thank you, it worked!
 

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