There's problem with this script: Reflections aren't affected by screen tint, so on dark maps it looks weird. Can you fix that?
Yes, I registered here just to say this.
Also: Feature request: Can you add boolean constant that when true would instead of turning on reflections for events with [Reflect] in their name will turn OFF collisions for events with [NotReflect] in their name? This will help to integrate this script in already developed projects with lots of town events (usually you want to make those reflected by default). Even in your own demo game it would make more sense to name ghost [NotReflect] Ghost than name other folks [Reflect](something).
I can do this modification on my own ("[NotReflect]" thing, not fixing issue with screen tint - latter is outside of my ability scope), problem is do I have your permission to do so?
//edit: Typos. Sorry 'bout that
//edit #2: Example of error I'm talking about:
Also other feature request: Could you make it so we could set tiles with specified terrain tag to be reflected like events? For tiles like benches, lamps or trees that sort of thing makes sense.