Sprite resolution issue.

AaronWho

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Hey guys. I'm learning how to use RMVXA and ran into an issue. I had created a custom sprite and imported it, yet for some reason, when I move my character, pixels get squished or thinned out. I'll attach my sprite sheet along with a snapshot of what it looks like. As you can see, the eye is a lot thinner than it should be! How would I go about fixing this??
 

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Zuzza

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It seems that the tiles have the same problem, but it is more difficult to notice. Are you using any scripts to change the game's default resolution? Like Zeus81's Fullscreen++? I don't know how to explain it very well, but the engine can do this to adapt to a different resolution. If you are using a resolution divisible by 32 but the resolution of your monitor is not divisible by 32 and you enable fullscreen mode this can also happen.
 

TheoAllen

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And in case you didn't post what was causing this for whatever reason, the problem is already solved in a certain discord server. It is simply because the usage of zoom script.
 

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