- Joined
- Jul 30, 2014
- Messages
- 13
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- First Language
- Polish
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Indeed I have a lot of scripts included in my game, but I did test out only with the two colliding ones on a clean project.With so many scripts, it's a pretty big job to start going through and looking at which ones may be causing problems with the others.Are you able to zip up your project and load it up somewhere so someone can take a look at it themselves? If you don't want to share your whole project, just start a completely new one and put in all the necessary scripts and resources, and set up the necessary stuff in the database, then zip it up. When you do, try and make it so the person looking doesn't have to actually DO anything to get the error - create a "test" map and put the starting location there. If it's a battle, add a single autorun event to that map to trigger the battle. The faster someone can see the problem happen, the faster they'll be able to get in and look at what's wrong.
Nothing else is in the way.
There's nothing special in my game, since I'm still in the story writing part, which is taking me forever, since I'm not a good writer at all. I was just playing around and looking for features that I could include and testing out how it all works, so my story can make sense, and/or if what I wanna create is possible to add into the game.
It's impossible to trigger the error without doing anything just like you described. You actually have to:
1. Add a party member.
2. Remove it.
3. Go into battle.
Unless it actually IS possible to make with eventing, which I will do right now and try to make it fully automatic to trigger the error.
I'll edit this post once I either succeed or give up.
EDIT: Either I'm not skilled enough in eventing, or there's a script snippet needed to add to the event, to make the actor not entirely removed from the party, but just set on stand-by.
I would need to make an event that:
1. Adds the party member (which is easy)
2. Puts that party member on stand-by (part I'm stuck on)
3. Starts the battle (that's easy too)
I don't know how to put a party member on stand-by, which is needed in order to trigger the error I'm getting.
Also, if that will help with anything, the error itself comes from a default script, created in each clean project, and it's called "Sprite_Battler", which is in Sprites section. Party System makes an error in that certain script, in that certain line. I still don't know why, and how.
Some people imply I'm using the script wrong, when I didn't change anything, or do anything special to trigger it. When I got it the first time, I was confused why it was there. I didn't touch any numbers or change the script in any way. I didn't create anything complicated, no triggers, notetags, swtiches, nothing was needed to use that script. I checked everything, I didn't create any loops or add extra stats or systems, because I can't make complicated systems just yet. I learned how to trigger the error and looked for help, but I found pretty much nothing. It's not hard to trigger it, when you think about it.
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