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- Oct 25, 2018
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- RMMV
So i've been trying to use the YED sideview battler plug in, and test out if it works, but i can't seem to show my sprites, they say this plug in ain't outdated yet so i was thinking I'm doing something wrong here, so here's my note tag and my sprite, please do help me out,if there's already a thread just like this,please do link me to it, thanks a lot
<Sideview Battler: Harold>
<Sideview Battler Frames: 9>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 88, 154>
<Sideview Battler Motion>
Name: Walk
Index 0
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index 1
Frames: 13
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index 2
Frames: 17
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Spell
Index 3
Frames: 5
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Victory
Index 3
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Chant
Index 3
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Abnormal
Index 4
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Wait
Index 5
Frames: 9
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Thrust
Index 6
Frames: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: item
Index 7
Frames: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Sleep
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dead
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dying
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Swing
Index 9
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Escape
Index 10
Frames: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Guard
Index 11
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Missile
Index 12
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Damage
Index 13
Frames: 4
</Sideview Battler Motion>
<Sideview Battler: Harold>
<Sideview Battler Frames: 9>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 88, 154>
<Sideview Battler Motion>
Name: Walk
Index 0
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index 1
Frames: 13
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Evade
Index 2
Frames: 17
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Spell
Index 3
Frames: 5
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Victory
Index 3
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Chant
Index 3
Frames: 5
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Abnormal
Index 4
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Wait
Index 5
Frames: 9
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Thrust
Index 6
Frames: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: item
Index 7
Frames: 1
Loop
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Sleep
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dead
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Dying
Index 8
Frames: 2
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Swing
Index 9
Frames: 6
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Escape
Index 10
Frames: 12
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Guard
Index 11
Frames: 3
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Missile
Index 12
Frames: 8
</Sideview Battler Motion>
<Sideview Battler Motion>
Name: Damage
Index 13
Frames: 4
</Sideview Battler Motion>
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