Sprites aren't working

Katrick12

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So i've been trying to use the YED sideview battler plug in, and test out if it works, but i can't seem to show my sprites, they say this plug in ain't outdated yet so i was thinking I'm doing something wrong here, so here's my note tag and my sprite, please do help me out,if there's already a thread just like this,please do link me to it, thanks a lot

<Sideview Battler: Harold>

<Sideview Battler Frames: 9>

<Sideview Battler Speed: 6>



<Sideview Battler Size: 88, 154>



<Sideview Battler Motion>

Name: Walk

Index 0

Frames: 8

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Evade

Index 1

Frames: 13

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Evade

Index 2

Frames: 17

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Spell

Index 3

Frames: 5

Loop

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Victory

Index 3

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Chant

Index 3

Frames: 5

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Abnormal

Index 4

Frames: 8

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Wait

Index 5

Frames: 9

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Thrust

Index 6

Frames: 12

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: item

Index 7

Frames: 1

Loop

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Sleep

Index 8

Frames: 2

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Dead

Index 8

Frames: 2

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Dying

Index 8

Frames: 2

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Swing

Index 9

Frames: 6

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Escape

Index 10

Frames: 12

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Guard

Index 11

Frames: 3

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Missile

Index 12

Frames: 8

</Sideview Battler Motion>



<Sideview Battler Motion>

Name: Damage

Index 13

Frames: 4

</Sideview Battler Motion>
 

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Andar

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your spritesheet has a wrong pixel size for the numbers you gave in your notetags.
Where did you get that picture?

additionally, please give a better description of what the error is, tell us the version of the editor and the project core version (both numbers, they are not automatically identical - you can read the project core version by opening the project's rpg_core.js file with a text editor and read the number at the end of the title line).
additionally a screenshot of your plugin manager with all plugins listed in the order they've been given there would also help.
 

Katrick12

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How do I correct it? I'm pretty sure that I measured it right, but whatever. I got that picture on google, what did you meant by "editor"? Is it the photo editor I used? The only number version I saw was v1.6.1. I'm using the trial version only of RMMV though. When I load the sprite, and test it out, I go to a random encounter, and the sprite that I used won't show up. I turned off the action sequence packs, because I saw in a post that it ain't compatible with yami plug ins. Thanks for responding to my post.
 

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Andar

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I got that picture on google,
Did the website you got the sprite from have a listing of the terms of service that allows you to use that picture legally?
Because a lot of the pictures you find by google do NOT allow you to use them, and you can be legally sued for damages and payment if you use ripped resources.
additionally your plugins are in the wrong order - yanfly's plugins will only work correctly if they're placed in exactly that order that is given on his website. you can decide to skip plugins and not use them from that list, but the plugins you use have to be in the order listed there.
 

Katrick12

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Well, I know they're copyrighted or anything, i'm just testing out if I'm using the plug in right and how to use it properly, if I were to draw my own now, it would be just disappointing if they wouldn't work, right? What I'm saying is, they're just samples, so how do I fix the problem with the pixel size for the frame?
 

Andar

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open the picture in an image program and cut away the excess pixels to solve that problem - cell size multiplied by number of frames has to be the picture size exactly to the pixel. But that will only mess up display, not prevent it completely - you need to correct your plugin order as well.
 

Mihe

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open the picture in an image program and cut away the excess pixels to solve that problem - cell size multiplied by number of frames has to be the picture size exactly to the pixel. But that will only mess up display, not prevent it completely - you need to correct your plugin order as well.
Can you help me with my yed sideview problem as well?
 

Shaz

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Can you help me with my yed sideview problem as well?
You need to post your own thread and explain what your problem is.
 

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@Mihe Please do not hi-jack someone else's thread with your own query. You can read the Forum Rules here. Instead, start your own thread.
 

Katrick12

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I did what you told me to, cut the excess pixels, resize it, I'm still not sure about the order of plug ins that you're talking about, but I'm following the order from the website where I got the plug in, and I've updated these activated plug ins, but it still doesn't work though
 

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Andar

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Yanfly has a list on his website - the list where all of his plugins are listed one after another. And as he states at the beginning of the list, THAT list gives the order in which each plugin has to be placed.
Which is still wrong from your last screenshot, you only corrected part of the order mistakes.
 

Katrick12

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Still can't get the sprite to work, what am I missing out again? I've arranged the plug in order like you told me to, but to no avail, I don't know if i'm making progress
 

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Andar

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did you start a new game for that battle, did you load a saved game or is that a battletest?
 

Katrick12

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I started out a new game
 

Shaz

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Which of the plugins is supposed to handle a battler sheet with that format?

Can you please provide a link to the plugin, and a screenshot of the plugin parameters as you have set them up?
 

Archeia

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Still can't get the sprite to work, what am I missing out again? I've arranged the plug in order like you told me to, but to no avail, I don't know if i'm making progress
Update to 1.6.1.
Put YED_SideviewBattler at the very end.

This is what I tried:
Code:
<Sideview Battler: Actor1_1>
<Sideview Battler Frames: 13>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 88,105>
upload_2018-11-6_1-49-35.png
 
Last edited:

Katrick12

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I'm only using the trial version, is that also what's causing it?
 

Katrick12

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I've done it, thanks a lot for answering this post, its been bothering me for 3 weeks now
 
Last edited:

Katrick12

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Still doesn't work, here's what's happening and my changed note tag;

<Sideview Battler: Actor1_1>
<Sideview Battler Frames: 13>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 88, 105>

<Sideview Battler Motion>
Name: Walk
Index 0
Loop
Frames: 8
Speed: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Wait
Index 4
Frames: 9
Loop
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Chant
Index 2
Frames: 5
Loop
Speed: 5
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Guard
Index 10
Frames: 3
Loop
Speed: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Damage
Index 12
Frames: 4
Speed: 5
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Evade
Index 1
Frames: 13
Speed: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Thrust
Index 5
Frames: 12
Speed: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Swing
Index 8
Frames: 6
Speed: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Missile
Index 11
Frames: 8
Speed: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Skill
Index 13
Frames: 1
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Spell
Index 2
Frames: 5
Loop
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Item
Index 6
Frames: 1
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Escape
Index 9
Frames: 12
Speed: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Victory
Index 2
Frames: 5
Loop
Speed: 5
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Dying
Index 7
Frames: 2
Loop
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Abnormal
Index 3
Frames: 8
Loop
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Sleep
Index 7
Frames: 2
Loop
Speed: 6
</Sideview Battler Motion>

<Sideview Battler Motion>
Name: Dead
Index 7
Frames: 2
Loop
Speed: 6
</Sideview Battler Motion>
 

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