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I am not sure if this is an actual bug or if I'm doing something wrong..
I am using a damaged version of an actor, face down as a dead actor.
when my player approaches it, the face pic is correct but the sprite on screen changes
to an actor that is next to it in the damaged actor database.. depending on what side
I approach the character on. I blocked left, right and behind with impassible items, but
the head-on approach STILL changes my actor to the sprite next to it in the database.
has anyone else had this problem?
To experience it, just add a BIG MONSTER as a new event, have it say anything, walk up to its sides
and it CHANGES.


I am using a damaged version of an actor, face down as a dead actor.
when my player approaches it, the face pic is correct but the sprite on screen changes
to an actor that is next to it in the damaged actor database.. depending on what side
I approach the character on. I blocked left, right and behind with impassible items, but
the head-on approach STILL changes my actor to the sprite next to it in the database.
has anyone else had this problem?
To experience it, just add a BIG MONSTER as a new event, have it say anything, walk up to its sides
and it CHANGES.


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