Sprites in Adobe Illustrator

aaronjmcd2

Veteran
Veteran
Joined
Aug 19, 2015
Messages
36
Reaction score
0
First Language
English
Primarily Uses
Hello all!


I was wondering if anyone had some insight in how to make and import sprites using Adobe Illustrator?  What kind of file do you create, and how do you make your image compatible with RPGMaker MV?


Thanks!
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
14,791
Reaction score
8,207
First Language
English
Primarily Uses
RMMV
I've moved this thread to Resource Support. Please be sure to post your threads in the correct forum next time. Thank you.



It really doesn't matter what program you use to create your sprites, formatting is the important part. It needs to be a .png file and I highly recommend using a transparent background. I'm not sure if Illustrator has that capability or not.


As for how they are formatted, this guide explains what you need to know about that. http://forums.rpgmakerweb.com/index.php?/topic/63612-sprite-sheet-formats-and/
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
30,262
Reaction score
7,138
First Language
German
Primarily Uses
RMMV
Unfortunately mlogan didn't know what Illustrator is, or he would have answered differently.


Adobe Illustrator is a vector-based drawing program (as opposed to the pixel-based Adobe Photoshop). That means that any picture done in Illustrator needs to be rendered into a pixel-based export before it can be used.


That is possible (in fact it's one of Illustrator's main functions to export to different-sized pixel pictures), but it is an additional step of work, and with the numbers of pixels used by the low-screen RPG-Makers, the results would be sub-optimal.


Photoshop would be a lot better solution for this.
 

Celianna

Tileset artist
Global Mod
Joined
Mar 1, 2012
Messages
10,554
Reaction score
5,569
First Language
Dutch
Primarily Uses
RMMV
Yup, Illustrator is more for the printing industry, it uses vectors. You want vexels.


Basically, don't use Illustrator for your sprite work, but Photoshop instead.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
14,791
Reaction score
8,207
First Language
English
Primarily Uses
RMMV
Actually, I do know what Illustrator is.
 

aaronjmcd2

Veteran
Veteran
Joined
Aug 19, 2015
Messages
36
Reaction score
0
First Language
English
Primarily Uses
Yup, Illustrator is more for the printing industry, it uses vectors. You want vexels.


Basically, don't use Illustrator for your sprite work, but Photoshop instead.
Thanks for the great responses!


But I'm also interested in actually drawing my sprites in a software.  Should I draw in Illustrator and then export to photoshop?  And how do I insure the image has a transparent background?


Thanks a bunch y'all 
 

Celianna

Tileset artist
Global Mod
Joined
Mar 1, 2012
Messages
10,554
Reaction score
5,569
First Language
Dutch
Primarily Uses
RMMV
No, draw straight in Photoshop, don't draw in Illustrator. That's basically creating more work for yourself that isn't needed. You can export to a PNG file with a transparent background, but don't work in Illustrator in the first place ... :p
 

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,670
Reaction score
10,533
First Language
English
Primarily Uses
N/A
This is such an odd conversation.  Vectors are tricky enough that usually people who can actually use Illustrator with enough skill to prefer it know enough about computer graphics to not have these sorts of questions.  Illustrator graphics are always on transparent backgrounds, you have to purposefully add a background in if you want one, so there's no worries there.  The difficulty I've always had in doing things exclusively in Illustrator is also its strength; vectors can be any size.  This means that the scale is rather fluid, which makes it not as well suited for something like RPG Maker graphics, since pixel precision is needed at some point in the creation process.  Forcing Illustrator to work for "computer only results" instead of print ones has always been a hassle every time I've attempted it, especially with the way the canvas works.  I get where Celianna's coming from, especially since Photoshop has vector tools.  Even importing things into Photoshop for the finish work is a bit strange, because things never transfer over quite as cleanly or the size you expect.  I only have experience with it because I learned both programs back before Photoshop's vector tools were of any real use.


If, like I suspect, you're not an illustrator expert and are just looking for very clean lines, then you should just use whatever art program you're most comfortable with and not worry so much about the line work.  All you really need to do is work at double the intended size and scale down, that will solve most if not all problems with unsteady lines.
 

Arcmagik

Game Developer
Veteran
Joined
Sep 27, 2015
Messages
498
Reaction score
641
First Language
English
Primarily Uses
RMMV
I had this exact same conversation with my wife that works with both Illustrator and Photoshop. I wanted my pictures to come out super clean and be able to scale down to any size I decided to make the sprites without the lose you can suffer when scaling pixels! Ultimately I decided against doing it (mostly because I would have to commission the work and if you know how to use Illustrator you charge a premium from what I could tell making just one sprite cost... alot). However now that I read this thread I see there was more to it than just cost!


I would suggest that you do other graphics in Illustrator though... I was having a serious problem with degradation of fonts (and I wasn't even scaling them!) but she did the fonts in Illustrator for me before importing them.


I guess it really depends on how skilled you are with both programs as she made my title paper using both Illustrator and Photoshop in 2 hours... of course... she did that for a living so highly skilled.
 
Last edited by a moderator:

aaronjmcd2

Veteran
Veteran
Joined
Aug 19, 2015
Messages
36
Reaction score
0
First Language
English
Primarily Uses
Well thanks for all the great responses everyone, I guess I'll just try to stick with Photoshop as suggested.  I'm not super-skilled as Sharm "supsected."  It's just what i have the most experience with, which was why I was wanting to try to use it if possible.


Thanks!
 
Last edited by a moderator:

Sharm

Pixel Tile Artist
Veteran
Joined
Nov 15, 2012
Messages
12,670
Reaction score
10,533
First Language
English
Primarily Uses
N/A
@Arcmagik Fonts and other text applications are probably the number one best way to use illustrator.


@aaronjmcd2  You're the most used to illustrator?  That is very unusual.  In that case this is going to be an interesting transition for you. 
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

I'm not sure if I should be happy for MZ, or sad for MV.
Not going to lie.... The update's cool and all, but I immediately ran to Mog's site and was like, "Update! Update! Update!" while breathing on the page of his Star Ocean Battle System plugin. :kaoswt:
Ho boi. I can already see the storm of ugly actor faces RTP customizable facesets from MZ are gonna flood. XD
<-- Meet Seith. He begins the story as an apprentice druid, learning to survive in the wilderness by communing with nature and honing his herbalism. Seith has a deep desire to understand the world around him. When wells of chaotic energy begin erupting from the land,corrupting plant, animal and man alike, Seith finds himself on a journey to discover just what this means for the fate of his home, the land of Myarr.
I installed a ledge for my cat.

Forum statistics

Threads
99,460
Messages
965,627
Members
131,070
Latest member
Sethlon
Top