EmeraldSpecter

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The title sounds like a cause we need to hold a concert for... Sprites Without Limits, headlined by Aerosmith, Paul McCartney, and Bruno Mars.

Anyway... I've seen a few games lately that have sprites that do not appear (at least to me) to be bigger than the standard 48x48 (taller, not necessarily wider). One is Odyssey (which looks fantastic, I must say) and another is Oath of the Undying (which doesn't look my speed, but still looks like it isn't an RPG Maker game).

I understand how to do the parallax mapping I want to do (I'm going to be placing David Browne-esq painted overlays on my next project backgrounds) and I'm looking into doing cut scenes. But that isn't necessarily for this particular post.

Are the bigger sprites a plugin? On a parallax map, the collision problem won't be an issue because the painting the sprites will be interacting with what I have in the background... I don't need the sprites gigantic or anything, I'm just looking for non-Chibi sprites because what I want will look a lot less like an RPG Maker game.

I am open to discussing a little further on my bigger idea, if anyone is curious. I will be working on a "proof of concept" (a much shorter game... like only a demo, to prove what I have in my head can be done) before embarking on anything big.
 

dopan

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If this is about char sprites..:

48x48 is the default size of a field ..
(speaking about rpg mv)

however you can make bigger char sprites by using oversize imgs., similar like the big monsters for example

it doesnt matter what sprite sheet size you use aslong you can divide the pixel amount from the length and width with 3(width) & 4(length)..
->because the default frame usage is 3x4
(and a singel img needs $ at the start of its name)

i tried to make a little tutorial how to make and use oversize imgs, the link can be found in my signature spoiler..
( i used them to make weapon animations in all 4 directions.. thats why i put the chars in the midlle and changed the chars anchor,, normal sprites put the feet at the bottom of the img-part )
 

EmeraldSpecter

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If this is about char sprites..:

48x48 is the default size of a field ..
(speaking about rpg mv)

however you can make bigger char sprites by using oversize imgs., similar like the big monsters for example

it doesnt matter what sprite sheet size you use aslong you can divide the pixel amount from the length and width with 3(width) & 4(length)..
->because the default frame usage is 3x4
(and a singel img needs $ at the start of its name)

i tried to make a little tutorial how to make and use oversize imgs, the link can be found in my signature spoiler..
( i used them to make weapon animations in all 4 directions.. thats why i put the chars in the midlle and changed the chars anchor,, normal sprites put the feet at the bottom of the img-part )
This is what I need. Excellent. @Dopan you rock.
 

EmeraldSpecter

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Hmmm... I might have to really dig into this... there is a lot of stuff going on in that tutorial and I'm guessing you aren't native English from the screen caps, either... which is fine.
 

EmeraldSpecter

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it doesnt matter what sprite sheet size you use aslong you can divide the pixel amount from the length and width with 3(width) & 4(length)..
->because the default frame usage is 3x4
(and a singel img needs $ at the start of its name)
When you say "3x4", does that mean like "96x128" would be an individual sprite size? Or "48x64"? I'm just getting my sizing correct here before I get moving forward.
 

dopan

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When you say "3x4", does that mean like "96x128" would be an individual sprite size? Or "48x64"? I'm just getting my sizing correct here before I get moving forward.
whatever pixel size u use it must be able to divide 3 & 4
(if you dont use an extra frame plugin that allows to use different frame amounts)
30x40 works
60x80 works
33x44 works
ect


32x41 doesnt work correctly
(the examples are to small for a char img that stores 12 frames anyway but it was an easy example)
-> "the singel char frame" can have every size you want as long the img on which you store the 12 frames has the correct size

for example you got ONE char sprite that is 50x75.. than a singel img would be:
50x3
and
75 x4
=> 150 x 300 pixel (for a singel img)
(this img will need
12 char sprite = 3x4)
and this needs to have "$" at name start

so if you want a normal full sprite scheet
(walking sprites not SV)
where a singel img part is 150 x 300 pixel
=> than you calculate 150 x 4
and 300 x 2
=> that makes a fullscheet size of 600x600
(a fullsheet doesnt need "$" and it has 8 singel char imgs)

ill attach some examples:
$PinkNet
has a size of 360 x480
(its a singel char IMG)

Pinknet Fullsheet has a size of 1440 x 960
(its a fullsheet that has room for 8 singel imgs, 2 rows and each row has room for 4 "$singel" imgs.. 2x4 = 8)

the 2 Attached IMGS fit to each other and the singel char frame img part has a size of 120 x120 pixel

singel img with 3x4 frames :

120x 3 = 360
120 x 4 = 480

Fullsheet with room for 8 singel IMGs:
360 x 4 = 1440
480 x 2 = 960



EDIT
sry i dont wanna be a bully but try to avoid double posting, use the "edit function" instead, or mods will message you sooner or later^

EDIT2
if my laguage isnt understandable enough , you can probably find good tutorials about this topic in this forum allready , if you search long enough^^
 

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Shaz

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@EmeraldSpecter , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.



I suggest you read the help file that talks about sprite size. You can make them any size you want, as long as you have 3 columns and 4 rows and they are all the same size. What you will run into trouble with is getting heads chopped off due to star passage settings on tiles. Whether you are entirely parallax mapping or not, and whether doing so will eliminate that problem or not, will remain to be seen.
 

EmeraldSpecter

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whatever pixel size u use it must be able to divide 3 & 4
(if you dont use an extra frame plugin that allows to use different frame amounts)
30x40 works
60x80 works
33x44 works
ect


32x41 doesnt work correctly
(the examples are to small for a char img that stores 12 frames anyway but it was an easy example)
-> "the singel char frame" can have every size you want as long the img on which you store the 12 frames has the correct size

for example you got ONE char sprite that is 50x75.. than a singel img would be:
50x3
and
75 x4
=> 150 x 300 pixel (for a singel img)
(this img will need
12 char sprite = 3x4)
and this needs to have "$" at name start

so if you want a normal full sprite scheet
(walking sprites not SV)
where a singel img part is 150 x 300 pixel
=> than you calculate 150 x 4
and 300 x 2
=> that makes a fullscheet size of 600x600
(a fullsheet doesnt need "$" and it has 8 singel char imgs)

ill attach some examples:
$PinkNet
has a size of 360 x480
(its a singel char IMG)

Pinknet Fullsheet has a size of 1440 x 960
(its a fullsheet that has room for 8 singel imgs, 2 rows and each row has room for 4 "$singel" imgs.. 2x4 = 8)

the 2 Attached IMGS fit to each other and the singel char frame img part has a size of 120 x120 pixel

singel img with 3x4 frames :

120x 3 = 360
120 x 4 = 480

Fullsheet with room for 8 singel IMGs:
360 x 4 = 1440
480 x 2 = 960



EDIT
sry i dont wanna be a bully but try to avoid double posting, use the "edit function" instead, or mods will message you sooner or later^

EDIT2
if my laguage isnt understandable enough , you can probably find good tutorials about this topic in this forum allready , if you search long enough^^
Your English is great... and I think I understand that I need to make sure that I just need to fit whatever size I'm using into the pattern of the PinkNet patterns you attached. The single character sheet is like the walking sheet from the character generator and the full sheet is more the larger character animation cells (battler, walking, etc). The file for the single character needs the $ preceding the filename.

I need to put together my first sprite to test this out...
[dpost]@EmeraldSpecter [/dpost]

I suggest you read the help file that talks about sprite size. You can make them any size you want, as long as you have 3 columns and 4 rows and they are all the same size. What you will run into trouble with is getting heads chopped off due to star passage settings on tiles. Whether you are entirely parallax mapping or not, and whether doing so will eliminate that problem or not, will remain to be seen.
Ooops! I'll edit next time. I was posting right before bed, so the sleepy pills were in full force and my brain wasn't running on full power.
 

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