- Joined
- Jun 23, 2012
- Messages
- 1,800
- Reaction score
- 2,808
- First Language
- English
- Primarily Uses
Introduction:
Generally I find 3 frames of animation to be very limiting, and 4 directions of movement to be too few. And not having separate running/walking animations? C'mon! Well, now that is all changed thanks to the hard work of Dekita. These scripts are a set of modules (so you can use only what you need/want) that give you control over your spritesheet animations. You can change how many frames of animation are used in your sheets, you can define custom animations and poses and call them in-game via script call, you can add 8 direction movement, and even idle animations when you are standing still.
Features:
-Modular scripts - use what you need/want, disable what you don't.
-Can set the number of animation frames for each animation, along with other custom controls.
-Can add 8 direction movement easily.
-Can add idle animations - make your character come alive when standing still!
-Can add custom animations and poses - anything you can think of and make, you can add and use in-game.
Presently all of the settings are set to utilize my various 2nd Generation resources (the Wild Steam pack and other packs forthcoming) - 8 frames of animation, idle animations, 8 direction movement. However, you can freely customize these settings to your liking.
Screenshots:
Screenshots would be useless, so here are some gifs showing a few of the animations currently possible with these modular scripts:
.
How to use:
These scripts have been thoroughly documented and instructions are included in each script. Most of the features are straight-forward and plug-and-play, the rest have customization options - just read the script headers
Demo:
You can get the latest version of the scripts from the demo here:
Spritesheet Animation Modules by Dekita
FAQ:
None yet - will update as they arise.
Bugs/Issues:
None yet - will update as they arise. Any bugs or issues will be brought to the attention of Dekita. PLEASE DO REPORT ANY BUGS/ISSUES YOU FIND!
Compatibility:
Thus far, no compatibility issues. Works with higher resolutions, and works with Effectus. If you come across any compatibility issues, please do let us know!
Credit && Thanks:
Dekita / DekitaRPG and Pioneer Valley Games.
Dekita did all of the hard work, I just provided doritos.
Terms of Use:
You are free to use these in commercial and non-commercial projects. Do not post these scripts anywhere else (this is mostly due to keeping them localized for updating purposes), and instead post a link back to this thread.
Thank you kindly!
Generally I find 3 frames of animation to be very limiting, and 4 directions of movement to be too few. And not having separate running/walking animations? C'mon! Well, now that is all changed thanks to the hard work of Dekita. These scripts are a set of modules (so you can use only what you need/want) that give you control over your spritesheet animations. You can change how many frames of animation are used in your sheets, you can define custom animations and poses and call them in-game via script call, you can add 8 direction movement, and even idle animations when you are standing still.
Features:
-Modular scripts - use what you need/want, disable what you don't.
-Can set the number of animation frames for each animation, along with other custom controls.
-Can add 8 direction movement easily.
-Can add idle animations - make your character come alive when standing still!
-Can add custom animations and poses - anything you can think of and make, you can add and use in-game.
Presently all of the settings are set to utilize my various 2nd Generation resources (the Wild Steam pack and other packs forthcoming) - 8 frames of animation, idle animations, 8 direction movement. However, you can freely customize these settings to your liking.
Screenshots:
Screenshots would be useless, so here are some gifs showing a few of the animations currently possible with these modular scripts:



How to use:
These scripts have been thoroughly documented and instructions are included in each script. Most of the features are straight-forward and plug-and-play, the rest have customization options - just read the script headers
Demo:
You can get the latest version of the scripts from the demo here:
Spritesheet Animation Modules by Dekita
FAQ:
None yet - will update as they arise.
Bugs/Issues:
None yet - will update as they arise. Any bugs or issues will be brought to the attention of Dekita. PLEASE DO REPORT ANY BUGS/ISSUES YOU FIND!
Compatibility:
Thus far, no compatibility issues. Works with higher resolutions, and works with Effectus. If you come across any compatibility issues, please do let us know!
Credit && Thanks:


Dekita / DekitaRPG and Pioneer Valley Games.
Dekita did all of the hard work, I just provided doritos.
Terms of Use:
You are free to use these in commercial and non-commercial projects. Do not post these scripts anywhere else (this is mostly due to keeping them localized for updating purposes), and instead post a link back to this thread.
Thank you kindly!
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