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- Dec 2, 2015
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Hi Everyone I was not sure where to ask this question but I was currently getting into gimp to create and edit resources etc. So anyways because of a certain plugin that I have installed the spritesheets had to be changed. as you can see from
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They are 2 different spritesheets now I am using the 4 frame template as opposed to the 3. Here is the question I have in order for the sprite to display properly when it animates the possitioning has to be precise. So when I use gimp to make 4 frames per animation How do I make sure when taking a 3 frame sprite and using the 4 frame template that I have the sprite positioned in such a way that it does not look like its bouncing all over the place during its animation? I need it as precise as possible I have estimated that a gridlines of 200 by 200 helps me a bit heres an example of something I tried. I used the 4 frame sprite above and wanted her to have her pet with her in her sprite so I took this.
And tried adding him with the sprite I had and created this
It was easy to make because the sprites used the same dimensions so the cute pig thingy allinged easily with her when combining sprite sheets. However because I use a 4 frame template I had to make this
I did the very best that I could do but because its 4 frames aligning it was harder. I noticed though that each frame for the girl is perfectly spaced apart so that it does not look choppy. I want to know when converting sprites to this 4 frame template How can I space them apart enough so that it doesnt look choppy during battle like the sprite is jumping from place to place as opposed to just changing its movement between frames but remaining on the proper starting position. I tried grid lines etc but its hard I am trying to get it to work properly is anybody good at animating or anything.
Any help would be VERY much appreciated with this. I was able to learn to parallax so I think I should be able to get the hang of this if I keep trying anyways.
&

They are 2 different spritesheets now I am using the 4 frame template as opposed to the 3. Here is the question I have in order for the sprite to display properly when it animates the possitioning has to be precise. So when I use gimp to make 4 frames per animation How do I make sure when taking a 3 frame sprite and using the 4 frame template that I have the sprite positioned in such a way that it does not look like its bouncing all over the place during its animation? I need it as precise as possible I have estimated that a gridlines of 200 by 200 helps me a bit heres an example of something I tried. I used the 4 frame sprite above and wanted her to have her pet with her in her sprite so I took this.
And tried adding him with the sprite I had and created this
It was easy to make because the sprites used the same dimensions so the cute pig thingy allinged easily with her when combining sprite sheets. However because I use a 4 frame template I had to make this
I did the very best that I could do but because its 4 frames aligning it was harder. I noticed though that each frame for the girl is perfectly spaced apart so that it does not look choppy. I want to know when converting sprites to this 4 frame template How can I space them apart enough so that it doesnt look choppy during battle like the sprite is jumping from place to place as opposed to just changing its movement between frames but remaining on the proper starting position. I tried grid lines etc but its hard I am trying to get it to work properly is anybody good at animating or anything.
Any help would be VERY much appreciated with this. I was able to learn to parallax so I think I should be able to get the hang of this if I keep trying anyways.



