Spritesheet selection box too small, even with $ and proper dimensions.

tumsterfest

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I did a bunch of additional troubleshooting, and I was able to make the entire sprite appear under only one condition -- in a brand-new project.

As far as my actual project ... switching off the Cyclone plugins didn't work. Switching off all plugins didn't work. Starting a new map didn't work. Remaking the cerberus event didn't work. Various combinations of the things I just listed didn't work. I'm stumped.
 

Andar

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the fact that it does work as usual in a new project means that it is really something in your current project that you changed that causes the problem.

finding the cause might be more difficult however - but that doesn't mean it's impossible. There are still other suggestions possible.

First question, especially if all changes are being ignored:
When the project is loaded, go to "game - open folder" in the menu.
In the specific folder that then appears, is there a folder www, yes or no?
 

tumsterfest

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the fact that it does work as usual in a new project means that it is really something in your current project that you changed that causes the problem.

finding the cause might be more difficult however - but that doesn't mean it's impossible. There are still other suggestions possible.

First question, especially if all changes are being ignored:
When the project is loaded, go to "game - open folder" in the menu.
In the specific folder that then appears, is there a folder www, yes or no?

It appears not.


EDIT: I've figured out the issue -- there appears to still be a bug with the subfolder feature added in recent MZ versions.

I tried using a different large sprite to see if it produced the same cutoff problem I've been having the last few days with the cerberus. Sure enough, it did.

I moved both the cerberus and the other large sprite out of their subfolders and back into the main Characters folder, and they work fine now.
 

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ATT_Turan

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If you can reproduce it, be sure to report it as a bug - this thread is insufficient for that.
 

Shaz

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I have not tested the following, but try adding it as a new plugin. This might temporarily help while waiting for a fix:

Code:
ImageManager.isObjectCharacter = function(filename) {
    const sign = Utils.extractFileName(filename).match(/^[\!\$]+/);
    return sign && sign[0].includes("!");
};

ImageManager.isBigCharacter = function(filename) {
    const sign = Utils.extractFileName(filename).match(/^[\!\$]+/);
    return sign && sign[0].includes("$");
};
 
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tumsterfest

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I have not tested the following, but try adding it as a new plugin. This might temporarily help while waiting for a fix:

Code:
ImageManager.isObjectCharacter = function(filename) {
    const sign = Utils.extractFileName(filename).match(/^[\!\$]+/);
    return sign && sign[0].includes("!");
};

ImageManager.isBigCharacter = function(filename) {
    const sign = Utils.extractFileName(filename).match(/^[\!\$]+/);
    return sign && sign[0].includes("$");
};

Hi,

I added this but got an error when I loaded a playtest:

playtest error.PNG

I've never created a JS file before, though, so maybe it's something I did? I pasted your code into a Notepad file and saved it as a .js file.
 

Shaz

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Someone already asked this but I didn't see that you answered them ... what version of MZ are you on? If you open your project and go Game > Open Project Folder then navigate to the js folder and open rmmz_core.js, what is the version shown on the first few lines?
 

tumsterfest

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Someone already asked this but I didn't see that you answered them ... what version of MZ are you on? If you open your project and go Game > Open Project Folder then navigate to the js folder and open rmmz_core.js, what is the version shown on the first few lines?

I updated to 1.3.3 at someone's suggestion earlier in the thread. I just checked Help > About and confirmed that's the version I am on.
However, I also checked the rmmz_core file, and the very first line says "v1.3.0"

Is this just a matter of needing to go to Game > Update Corescript, and executing the overwrite?
 

Shaz

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You have updated your editor, but not your project. Please see the pinned update threads - they will tell you what you need to do.
 

tumsterfest

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You have updated your editor, but not your project. Please see the pinned update threads - they will tell you what you need to do.

Ah, yeah, I didn't realize installing a new version didn't also update the project files automatically. Large sprites with the $ designation show up fine now during playtesting.

Thanks to everyone who responded!
 

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