SRD Almenu bustIcons help

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Zakarijah

I love making maps!
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Primarily Uses
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I was trying to make it so that 1 row/7 columns of actors would show up instead of of the default 4, so that the player wouldn't have to scroll but I feel like I did something because it wasn't working the second time I opened the menu and is now doing this?

I'm also missing almost all my selectable icons :/

Untitled.jpg

If anyone can see what's causing the problem that would be wonderful, otherwise I did alter the main rpg_windows.js file but I put it back to what it was :D so maybe that might be it too though? :/



I've provided the code below

/*:
* @plugindesc Alternative Menu Screen Bust and Icons. Shows busts for the Actor and Icons for the commands! WOWOWOWOWOW!!!
* @Author SumRndmDde
*
* @param Item Icon
* @desc The icon index of the icon used for the "Item" choice.
* Right-click and press "IconSet Viewer".
* @Default 176
*
* @param Skill Icon
* @desc The icon index of the icon used for the "Skill" choice.
* Right-click and press "IconSet Viewer".
* @Default 64
*
* @param Equip Icon
* @desc The icon index of the icon used for the "Equip" choice.
* Right-click and press "IconSet Viewer".
* @Default 96
*
* @param Status Icon
* @desc The icon index of the icon used for the "Status" choice.
* Right-click and press "IconSet Viewer".
* @Default 87
*
* @param Formation Icon
* @desc The icon index of the icon used for the "Formation" choice.
* Right-click and press "IconSet Viewer".
* @Default 82
*
* @param Options Icon
* @desc The icon index of the icon used for the "Options" choice.
* Right-click and press "IconSet Viewer".
* @Default 83
*
* @param Save Icon
* @desc The icon index of the icon used for the "Save" choice.
* Right-click and press "IconSet Viewer".
* @Default 225
*
* @param Game End Icon
* @desc The icon index of the icon used for the "Game End" choice.
* Right-click and press "IconSet Viewer".
* @Default 245
*
* @param == Bust Position ==
* @Default
*
* @param Bust X Pos
* @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
* @Default 0
*
* @param Bust Y Pos
* @desc By default, the busts are positioned at (0, 0). Using this Parameter, all the busts' default X positions can be set.
* @Default 0
*
* @param == Bust Window ==
* @Default
*
* @param Status Background
* @desc The RGBA color for the background of the information for each Actor.
* @Default rgba(0, 0, 0, 0.6)
*
* @param Show TP?
* @desc Set this to 'true', and TP bars will be shown in the menu.
* @Default false
*
* @param == Icon Window ==
* @Default
*
* @param Icon Window X
* @desc The X position of the command (icons) window.
* Can be Number or JavaScript evaluation.
* @Default (Graphics.boxWidth / 2) - (this._commandWindow.width / 2)
*
* @param Icon Window Y
* @desc The Y position of the command (icons) window.
* Can be Number or JavaScript evaluation.
* @Default this._commandLabel.y + this._commandLabel.height
*
* @param Standard Padding
* @desc The amount of space around the border of the window.
* Default is 12.
* @Default 12
*
* @param Icon Padding
* @desc The amount of space around the icon, but still highlighed.
* Default is 12.
* @Default 12
*
* @param Icon X Position
* @desc The X position of each icon in the "button".
* Default is 0.
* @Default 0
*
* @param Icon Y Position
* @desc The Y position of each icon in the "button".
* Default is 6.
* @Default 6
*
* @param == Label Window ==
* @Default
*
* @param Label Window X
* @desc The X position of the label window.
* Can be Number or JavaScript evaluation.
* @Default (Graphics.boxWidth / 2) - (this._commandLabel.width / 2)
*
* @param Label Window Y
* @desc The Y position of the label window.
* Can be Number or JavaScript evaluation.
* @Default 0
*
* @param Label Alignment
* @desc The alignment of the label text.
* Choices are: Left, Right, or Center
* @Default Center
*
* @param == Gold Window ==
* @Default
*
* @param Gold Window X
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @Default 0
*
* @param Gold Window Y
* @desc This is the x position of the HP Window.
* Can be a Number or JavaScript eval.
* @Default Graphics.boxHeight - this._goldWindow.height
*
* @param == Custom Commands ==
* @Default
*
* @param Command Symbol 1
* @desc The symbol of the command that will have Command Icon 1.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 1
* @desc The icon of the command that will have Command Icon 1.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 2
* @desc The symbol of the command that will have Command Icon 2.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 2
* @desc The icon of the command that will have Command Icon 2.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 3
* @desc The symbol of the command that will have Command Icon 3.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 3
* @desc The icon of the command that will have Command Icon 3.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 4
* @desc The symbol of the command that will have Command Icon 4.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 4
* @desc The icon of the command that will have Command Icon 4.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 5
* @desc The symbol of the command that will have Command Icon 5.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 5
* @desc The icon of the command that will have Command Icon 5.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 6
* @desc The symbol of the command that will have Command Icon 6.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 6
* @desc The icon of the command that will have Command Icon 6.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 7
* @desc The symbol of the command that will have Command Icon 7.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 7
* @desc The icon of the command that will have Command Icon 7.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 8
* @desc The symbol of the command that will have Command Icon 8.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 8
* @desc The icon of the command that will have Command Icon 8.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 9
* @desc The symbol of the command that will have Command Icon 9.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 9
* @desc The icon of the command that will have Command Icon 9.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 10
* @desc The symbol of the command that will have Command Icon 10.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 10
* @desc The icon of the command that will have Command Icon 10.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 11
* @desc The symbol of the command that will have Command Icon 11.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 11
* @desc The icon of the command that will have Command Icon 11.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 12
* @desc The symbol of the command that will have Command Icon 12.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 12
* @desc The icon of the command that will have Command Icon 12.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 13
* @desc The symbol of the command that will have Command Icon 13.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 13
* @desc The icon of the command that will have Command Icon 13.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 14
* @desc The symbol of the command that will have Command Icon 14.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 14
* @desc The icon of the command that will have Command Icon 14.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 15
* @desc The symbol of the command that will have Command Icon 15.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 15
* @desc The icon of the command that will have Command Icon 15.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 16
* @desc The symbol of the command that will have Command Icon 16.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 16
* @desc The icon of the command that will have Command Icon 16.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 17
* @desc The symbol of the command that will have Command Icon 17.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 17
* @desc The icon of the command that will have Command Icon 17.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 18
* @desc The symbol of the command that will have Command Icon 18.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 18
* @desc The icon of the command that will have Command Icon 18.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 19
* @desc The symbol of the command that will have Command Icon 19.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 19
* @desc The icon of the command that will have Command Icon 19.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Symbol 20
* @desc The symbol of the command that will have Command Icon 20.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @param Command Icon 20
* @desc The icon of the command that will have Command Icon 20.
* The order it's listed in the Parameters is irrelevant.
* @Default
*
* @Help
*
*
* Alternative Menu Screen: Bust + Icons
* Version 1.01
* SumRndmDde
*
*
* This is a combination of the Bust and Icon menus.
*
* The command window now uses Icons and the Actor Window uses Busts.
*
* Use the Parameters to manipualte the positions and other aspects
* of the Windows.
*
*
* ==========================================================================
* How to Set Up Bust Images
* ==========================================================================
*
* In order to set the Bust Image for each Actor,
* use the following Notetags in the Notebox of the Actor:
*
* <Menu Bust: filename>
*
* Input the filename of the image file you wish to use
* for this Actor's Bust Image.
*
* The image MUST be stored in:
* img/SumRndmDde/menu
*
*
* ==========================================================================
* How to Set Custom Offsets for Bust Images
* ==========================================================================
*
* The following are optional notetags.
* Use the following to set the X and Y of the Bust (inside Actor Note):
*
* <Menu Bust X: number>
* <Menu Bust Y: number>
*
* By default, the bust image is set to the coordinates in the Parameters,
* but these Notetags can set the specific bust image of the Actor to a
* different position if it looks a little off center.
*
*
* ==========================================================================
* How to Set Icons
* ==========================================================================
*
* You can manipulate the Icons used by using the Parameters at the top
* of the list.
*
* You should definitely use "Iconset Viewer" to find the Icon you wish
* to use.
*
*
* ==========================================================================
* Setting up Icons for Custom Commands
* ==========================================================================
*
* At the very bottom of the Parameter list, there are places available
* for inputting Icons for custom commands.
*
* You need to first provide the "symbol" of the command.
* (A symbol is usually a word. For example, the symbol for the Debug
* Command added by Yanfly's Main Menu Manager is "debug" (without quotes))
*
* Then, after you have done so, you can place the Icon Index in the
* proceeding Parameter.
*
* If you're using Yanfly's Main Menu Manager, you can find a command's
* symbol in the Parameter section it's help in.
*
*
* On the other hand, if you have a Plugin that adds a command without
* telling you the symbol for it, leave a comment on the YouTube video
* or Forum post linking me to the Plugin; I'll help ya. ~
*
*
* ==========================================================================
* End of Help File
* ==========================================================================
*
* Welcome to the bottom of the Help file.
*
*
* Thanks for reading!
* If you have questions, or if you enjoyed this Plugin, please check
* out my YouTube channel!
*
* https://www.youtube.com/c/SumRndmDde
*
*
* Until next time,
* ~ SumRndmDde
*/

var Imported = Imported || {};

(function() {

var icons = {};
icons['item'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Item Icon']);
icons['skill'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Skill Icon']);
icons['equip'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Equip Icon']);
icons['status'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Status Icon']);
icons['formation'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Formation Icon']);
icons['options'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Options Icon']);
icons['save'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Save Icon']);
icons['gameEnd'] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Game End Icon']);

for(var i = 1; i <= 20; i++) {
var sym = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Command Symbol ' + i]);
if(sym.trim().length > 0) {
icons[sym] = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Command Icon ' + i]);
}
}

var bustX = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Bust X Pos']);
var bustY = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Bust Y Pos']);
var sBack = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Status Background']);
var tp = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Show TP?']).trim().toLowerCase() === 'true';
var col = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Max Columns']);
var row = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Visible Rows']);
var _x = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Window X']);
var _y = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Window Y']);
var _stand = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Standard Padding']);
var _icon = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Padding']);
var _iconX = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon X Position']);
var _iconY = Number(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Icon Y Position']);
var _labelX = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Window X']);
var _labelY = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Window Y']);
var _labelAlign = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Label Alignment']).toLowerCase();
var goldX = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Gold Window X']);
var goldY = String(PluginManager.parameters('SRD_AltMenuScreen_BustIcons')['Gold Window Y']);

var notetagsLoaded = false;
var _DataManager_isDatabaseLoaded = DataManager.isDatabaseLoaded;
DataManager.isDatabaseLoaded = function() {
if(!_DataManager_isDatabaseLoaded.call(this)) return false;
if(!notetagsLoaded) {
for(var i = 1; i < $dataActors.length; i++) {
if($dataActors.note.match(/<Menu\s*Bust\s*:\s*(.*)\s*>/im)) {
$dataActors.ams_bs_bust = RegExp.$1;
}
if($dataActors.note.match(/<Menu\s*Bust\s*X\s*:\s*(.*)\s*>/im)) {
$dataActors.ams_bs_x = parseInt(RegExp.$1);
}
if($dataActors.note.match(/<Menu\s*Bust\s*Y\s*:\s*(.*)\s*>/im)) {
$dataActors.ams_bs_y = parseInt(RegExp.$1);
}
}
notetagsLoaded = true;
}
return true;
};
if(!ImageManager.loadSumRndmDdeMB) {
ImageManager.loadSumRndmDdeMB = function(filename, hue) {
return this.loadBitmap('img/SumRndmDde/menu/', filename, hue, true);
};
}
var _Scene_Menu_create = Scene_Menu.prototype.create;
Scene_Menu.prototype.create = function() {
_Scene_Menu_create.call(this);
this._windowLayer.removeChild(this._goldWindow);
this.addWindow(this._goldWindow);
this._windowLayer.removeChild(this._commandWindow);
this.addWindow(this._commandWindow);
this._commandLabel = new Window_CommandLabel(0, 0, this._commandWindow);
this.addWindow(this._commandLabel);
this._statusWindow.x = 0;
this._statusWindow.y = 0;
this._commandLabel.x = eval(_labelX);
this._commandLabel.y = eval(_labelY);
this._commandWindow.x = eval(_x);
this._commandWindow.y = eval(_y);
this._goldWindow.x = eval(goldX);
this._goldWindow.y = eval(goldY);
};
Scene_Menu.prototype.createStatusWindow = function() {
this._statusWindow = new Window_MenuStatus(0, 0);
this.addWindow(this._statusWindow);
};
Window_MenuCommand.prototype.windowWidth = function() {
return ((this.maxItems() * (this.itemWidth() + (this.textPadding() * 2))) +
(this.standardPadding() * 2)) - (this.textPadding() * 2);
};
Window_MenuCommand.prototype.windowHeight = function() {
return this.itemHeight() + (this.standardPadding() * 2);
};
Window_MenuCommand.prototype.standardPadding = function() {
return _stand;
};
Window_MenuCommand.prototype.iconPadding = function() {
return _icon;
};
Window_MenuCommand.prototype.maxCols = function() {
return this.maxItems();
};
Window_MenuCommand.prototype.numVisibleRows = function() {
return 1;
};
Window_MenuCommand.prototype.itemWidth = function() {
return Window_Base._iconWidth + this.iconPadding();
};
Window_MenuCommand.prototype.itemHeight = function() {
return Window_Base._iconHeight + this.iconPadding();
};
Window_MenuCommand.prototype.drawItem = function(index) {
var rect = this.itemRectForText(index);
var align = this.itemTextAlign();
var symbol = this.commandSymbol(index);
var enabled = this.isCommandEnabled(index);
this.resetTextColor();
var bitmap = ImageManager.loadSystem('IconSet');
var pw = Window_Base._iconWidth;
var ph = Window_Base._iconHeight;
var sx = icons[symbol] % 16 * pw;
var sy = Math.floor(icons[symbol] / 16) * ph;
if(!enabled) this.contents.paintOpacity = 100;
this.contents.blt(bitmap, sx, sy, pw, ph, rect.x + _iconX, rect.y + _iconY);
if(!enabled) this.contents.paintOpacity = 255;
};
var _Window_MenuStatus_loadImages = Window_MenuStatus.prototype.loadImages;
Window_MenuStatus.prototype.loadImages = function() {
_Window_MenuStatus_loadImages.call(this);
$gameParty.members().forEach(function(actor) {
if(actor.actor().ams_bs_bust) {
ImageManager.loadSumRndmDdeMB(actor.actor().ams_bs_bust);
}
}, this);
};
Window_MenuStatus.prototype.windowWidth = function() {
return Graphics.boxWidth;
};
Window_MenuStatus.prototype.windowHeight = function() {
return Graphics.boxHeight;
};
Window_MenuStatus.prototype.numVisibleRows = function() {
return 1;
};
Window_MenuStatus.prototype.maxCols = function() {
return 7;
};
Window_MenuStatus.prototype.drawItem = function(index) {
this.drawItemBackground(index);
this.drawItemImage(index);
this.drawItemStatus(index);
};
Window_MenuStatus.prototype.drawItemImage = function(index) {
var actor = $gameParty.members()[index];
var rect = this.itemRect(index);
this.changePaintOpacity(actor.isBattleMember());
var x = actor.actor().ams_bs_x || bustX;
var y = actor.actor().ams_bs_y || bustY;
this.drawBust(actor, rect, x, y);
this.changePaintOpacity(true);
};
Window_MenuStatus.prototype.drawItemStatus = function(index) {
var actor = $gameParty.members()[index];
var rect = this.itemRect(index);
var lineHeight = this.lineHeight();
var x = rect.x + 12;
var y = rect.y + rect.height / 2;
if(tp) y -= lineHeight;
var boxHeight = (tp) ? lineHeight * 7 : lineHeight * 6;
this.contents.fillRect(rect.x, y, this.itemWidth(), boxHeight, sBack);
this.drawActorName(actor, x, y);
this.drawActorLevel(actor, x, y + lineHeight * 1);
this.drawActorIcons(actor, x, y + lineHeight * 2);
this.drawActorClass(actor, x, y + lineHeight * 3);
this.drawActorHp(actor, x, y + lineHeight * 4, this.itemWidth() - 24);
this.drawActorMp(actor, x, y + lineHeight * 5, this.itemWidth() - 24);
if(tp) {
this.drawActorTp(actor, x, y + lineHeight * 6, this.itemWidth() - 24);
}
};
Window_MenuStatus.prototype.drawBust = function(actor, rect, xOff, yOff) {
var bitmap = ImageManager.loadSumRndmDdeMB(actor.actor().ams_bs_bust);
var sx = bitmap.width / 2 - this.itemWidth() / 2;
this.contents.blt(bitmap, sx, 0, this.itemWidth(), bitmap.height, rect.x + xOff, (rect.height - bitmap.height) + yOff);
};
var _Window_MenuStatus_deselect = Window_MenuStatus.prototype.deselect;
Window_MenuStatus.prototype.deselect = function() {
_Window_MenuStatus_deselect.call(this);
this._index = 0;
};
function Window_CommandLabel() {
this.initialize.apply(this, arguments);
}
Window_CommandLabel.prototype = Object.create(Window_Base.prototype);
Window_CommandLabel.prototype.constructor = Window_CommandLabel;
Window_CommandLabel.prototype.initialize = function(x, y, win) {
var width = this.windowWidth();
var height = this.windowHeight();
Window_Base.prototype.initialize.call(this, x, y, width, height);
this._commandWindow = win;
this._value = "";
this.refresh();
};
Window_CommandLabel.prototype.windowWidth = function() {
return 240;
};
Window_CommandLabel.prototype.windowHeight = function() {
return this.fittingHeight(1);
};
Window_CommandLabel.prototype.refresh = function() {
if(this._value != this._commandWindow.currentData().symbol) {
this._value = this._commandWindow.currentData().symbol;
var width = this.contents.width - this.textPadding() * 2;
this.contents.clear();
this.drawText(this._commandWindow.currentData().name, this.textPadding(), 0, width, _labelAlign);
}
};
var _Window_CommandLabel_update = Window_CommandLabel.prototype.update;
Window_CommandLabel.prototype.update = function() {
if(this._commandWindow) this.refresh();
_Window_CommandLabel_update.call(this);
};
Window_CommandLabel.prototype.open = function() {
this.refresh();
Window_Base.prototype.open.call(this);
};
if(Imported.YEP_MainMenuManager) {
Scene_Menu.prototype.resizeGoldWindow = function() {};
}
})();
 
Last edited:

Zakarijah

I love making maps!
Veteran
Joined
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Messages
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Primarily Uses
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SRD's MenuStatusCustomizer plugin was causing all kinds of problems but I really didn't need it anyways, so I just deleted it!
 

slimmmeiske2

Little Red Riding Hood
Global Mod
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Messages
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Reaction score
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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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