SRD Battle End Common Events Bug

oriongates

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So, I'm trying to use SRD's battle end common events plugin and it's throwing out a bug.

For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have the item or not.

I've got a decent number of Yanfly plugins in place, so I don't know if there's a conflict with any of them, if there is can anyone recommend a plugin to run a common event at the end of a battle if the players won the fight (not on escape)?

bug.jpg
 

Chainer07

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1st question, are your plug-ins in the right order? From the line up of errors I find it a little concerning.
 

oriongates

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It's always going to be something embarassingly simple isn't it? Thanks, that looks like exactly the problem.
 

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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