- Joined
- Dec 26, 2019
- Messages
- 185
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- 52
- First Language
- english
- Primarily Uses
- RMMV
So, I'm trying to use SRD's battle end common events plugin and it's throwing out a bug.
For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have the item or not.
I've got a decent number of Yanfly plugins in place, so I don't know if there's a conflict with any of them, if there is can anyone recommend a plugin to run a common event at the end of a battle if the players won the fight (not on escape)?

For context, this is a "win" command and I've got the troop programmed on Turn 0 to issue the plugin command SetWinCommonEvent [5] which is, of course, set for common event 5 which is a conditional loot (basically, the first time the players beat a specific type of random encounter it will give them a key item, but won't give duplicates, so it's just a basic conditional branch to check if they have the item or not.
I've got a decent number of Yanfly plugins in place, so I don't know if there's a conflict with any of them, if there is can anyone recommend a plugin to run a common event at the end of a battle if the players won the fight (not on escape)?

