SRD-Character Creator EX Invisible Battler

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koraiel

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So I have SRD-CCEX configured to work and everything is running smoothly for creating the character. Only one issue, the battler does not show up. I followed Rhino's tutorial video on how to input the face shape into the plugin and it works (minus the script command as it makes the character revert as soon as the game menu is accessed).

My plugins do not seem to be a conflicting issue as none of them mess with the core gameplay mechanics at all. The only plugins I have that alter the gameplay mechanics are SRD Super tools and SRD CCEX, which have been configured. I have checked the console during the first battle sequence and it does not show any irregularities. Only thing it shows is the CCEX console script that is used for scripting in Rhino's tutorial.

Any ideas why the battler isn't showing up? Any help would be appreciated.
 

Andar

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Is only that battler not showing up or do you have the same problem with regulär battlers as well?
Additionally, make sure that you didn't accidentally switch to front view battles - there are no player battlers in front view.
 

koraiel

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Just checked it out. Actor 1_2 from the default database works just fine. Character shows up, animations are normal. Don't know what I did to make the CCEX character not work. I also just made a custom character from the generator and it shows up too with everything working fine as well. So, it would seem as though the SRD-CCEX is the culprit. Any ideas?
 

Rhino

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Actually, I'd be a little concerned that the script command
makes the character revert as soon as the game menu is accessed
since that's an unexpected behaviour and makes it seem like there's something gone really wrong here...

Unless, you mean re-opening the character creator menu? Because that might be expected. If you run an event with the script command, make a character, and then re-run the same event page, it's going to load the script command back in, replacing the character you just made with the 'base' one. To stop that happening, you just need a self switch or the like so that the next time you open the character creator for that actor id, all you've got is the plugin command, and then it'll open your current design. ^^

As for the battler, have you got an image in the database for the actor you want to have the player customise? Just like you need to have in any random face in a message window to be able to show your custom characters face, I think you probably need to have a placeholder sv in the database. As soon as a custom character is saved, it should just replace that image.

Are you using the latest versions of everything? I'm not sure if CCEX works with 1.6.0+, so I would recommend using 1.5.1, or the 1.5.2 beta if that doesn't give you any issues. As of this post, SuperTools is up to 1.30 and CCEX is 1.03, so I'd check those too. If you've already got all of those bases covered, then I'm a bit stuck... :kaoeh:
 

koraiel

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As far as the script command goes I guess I needed my eyes checked because I put it under the plugin instead of above it, and that helped with the revert issue. I think I may have figured out what the issue is with the invisible battler though, but have no way to fix it. The customface.png and customcharacter.png are in their proper folder, but there is no png that corresponds with a battler which could be why it keeps showing up blank because there is no png to string to the ccex battler image. I just did a quick google search and came up with nothing as far as customsv_battler.png or something similar. Not sure how I would make one either...
 

Rhino

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That's an interesting thought, but I can't see it being the issue. As explained in the plugin help "The "CustomCharacter" and "CustomFace" will be used in scenarios where a custom character's Character or Face image cannot be loaded.", so it's a placeholder image. Granted I don't know much about javascript, but as I'm looking through the plugin I can't see any reference to needing some kind of 'CustomSV' temporary file.

Looking at the original Character Creator plugin (the unsupported one before CCEX), that didn't include a placeholder image for the battlers either, I'm assuming that's just the way it's been made.

You could always try putting it in, the custom images are just something SumRndmDde made, it's Harold's sprite that's just been blacked out, so you could copy over any sv battler image, but without the reference in the plugin I don't think it'd help. :(

I know you said you don't think any other plugins are conflicting, but could you test it again with only SuperTools and CCEX and give it a check anyway? Also, don't load from a save file if you are doing so, you need to try a fresh 'new game'.

I know that you can check if a custom character exists by using $gameCharacterCreations.hasInfo(ActorID) within a conditional branch or such. It might be interesting to see whether that's returning true or not. I would check that the battler that the actor ID for the battler that's not loading and the actors in your party match up, although I'm assuming you might have noticed a missing follower if that were the issue.

I have seen one or two comments floating around from people who've had this issue, but none that were followed up on. My other guess is that there's no check to see whether the battler has actually loaded before the battle, so that's continuing on without it. If you do the battle, escape/win and replay the troop, does the battler appear then? If that was the case, at least we'd know where the issue was and could go about asking someone how to force load the sv sprite...
 

koraiel

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Unfortunately Rhino I have tried those methods of using just the CCEX and SuperTools as well as redoing battles with the same troops on the same field and two different fields. Same result, invisible battler but all other actors including those made using the generator are working and visible within sv battle sequences. I also always use a fresh, clean file to test out new mechanics until they are bug free.
 

Rhino

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There goes that theory...

So, when you're doing these tests, is it always the same conditions? I.e. the same actor id, the same place in the party, the same character pieces that're failing to show? I wonder if it could be a glitch with one of those...

I've tested it on my end to see if CCEX had an issue with a full party of custom characters but that seemed ok.

I'd be happy to take a look at your test project and see if I can reproduce and hopefully solve the issue, if you're ok with sending it. Alternatively, give me some details of the character that's failing to show. Or you could try reproducing it using my demo project instead.

I had a side theory that it might be something to do with your graphics/computer not displaying everything correctly, but I've no idea whether that could actually cause an issue like this(!) So I thought it'd be interesting to see if I could reproduce your issue on my PC.

We'll get there eventually, I promise! :guffaw:;_;
 

koraiel

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Well I figured it was something completely to do with the project itself as I made a new project, followed your tutorial, and everything went smoothly. The sv battler is there through multiple battles, and no issues. So I thought maybe I could just port the charactercreator,json over to the old project to rectify the problem, and that is how I figured out that it was something in the project files itself causing the issue as the working json ported into the old project acted just like the defective json did. So I guess I'll just port over my assets and work from ground zero once again...thanks for the help Rhino and Andar, too bad we couldn't figure out exactly what part of the system code went defective but eh whatever...problem solved?
 

Rhino

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I think it's one of those cases where you can't question it, just be grateful that it's sorted! XD
Sorry that you have to re-do everything again, but I'm really glad that it's working for you now! :kaojoy:

If you're happy that everything is actually sorted, you might want to report this thread to get it closed.
 

koraiel

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I figured out the problem with the system files. If you DO NOT have an sv battler set up for the actor in which you are customizing, it doesn't register there is a battler. So in order to fix this issue you have to have an sv battler set up for the actor you wish to customize.
 

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
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