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- Jul 28, 2013
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Hey there! 
Would someone be willing to take a look at, and possibly help me out with a compatibility patch between a few of SRD's plugins?
The plugins in question are SRD's Summon Core, Battle Status Customizer, and Battle Popup Customizer, and Yanfly's Core Engine.
1:
For the Battle Popup plugin, this one seems to instead be incompatible with Yanfly's Core Engine. The game will crash whenever the summoned actor does any actions, such as attacking or guarding, giving the error:
TypeError: this._damagePopup.push is not a function
2:
For the Battle Status plugin, whenever an actor is summoner (and as far as I can tell, also if an actor is added to the party via an event command), the battle HUD with the party's faces/HP/MP starts to display at a higher priority (Shows on top of the skill menu).
EDIT: Found out that the issue with Battle Popup Customizer is actually to do with Yanfly's Core Engine. I've edited my post to reflect this.
Would someone be willing to take a look at, and possibly help me out with a compatibility patch between a few of SRD's plugins?
The plugins in question are SRD's Summon Core, Battle Status Customizer, and Battle Popup Customizer, and Yanfly's Core Engine.
1:
For the Battle Popup plugin, this one seems to instead be incompatible with Yanfly's Core Engine. The game will crash whenever the summoned actor does any actions, such as attacking or guarding, giving the error:
TypeError: this._damagePopup.push is not a function
2:
For the Battle Status plugin, whenever an actor is summoner (and as far as I can tell, also if an actor is added to the party via an event command), the battle HUD with the party's faces/HP/MP starts to display at a higher priority (Shows on top of the skill menu).
EDIT: Found out that the issue with Battle Popup Customizer is actually to do with Yanfly's Core Engine. I've edited my post to reflect this.
Last edited: