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I'm using SRD's Summon Core and I'm trying to have a summon automatically use a skill and then leave, similar to summons in most FF games (FF4, FF7, etc). The problem is, it seems nothing is working. I've tried about a million things. I've tried to have the summon skill trigger a common event to give the summon actor a state and have the state force an action once the state is removed (Similar to how I have the Jump skill work already) but it does not appear to actually give the summon actor the state based on some other research.

I've also tried using Yanfly's <Replace Attack: 207> tags. This successfully replaces the attack command, but then the defend and item commands appear. That looks pretty tacky to me. I've gone to some efforts to try and remove the defend and item commands as well, but I can't seem to get that to work either. I've also tried having the sword that the summon uses cause the summon to do auto battle, but then it simply attacks instead of doing the replacement attack skill.

Can anyone advise as to what I can do for a solution?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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