SRD_SummonCore and YEP_X_AnimatedSVEnemies trouble

Jamal

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I'm keep getting an error message with SRD's summon core when the summon is out when the battle ends that says "Cannot read property 'isEnemy' of null".
After messing around with the plugins I found that once I had taken out YEP's Animated SV enemies Summon core would work like normal
I've tried moving both plugin above below each other and re-arranging it many different ways but no matter what, when SV animated on this error happens. Animated enemies is essential to my games story. summon not as much but I'd reeaally like to have a summon/pet system in my game.
Is there any way I can fix this?
 

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Serjo_Calibrato

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I had the same problem. I don't think it can be fixed because the SRD's summon core acts in a strange way (create a clone of the actor when you summon it that is not a proper member of the party nor an enemy) and this create multiple compatibility problem during the battle. It create even other compatibility issue when summon uses skill and with SRD's battle pop-up plugin, so you will probably find new problem if you add to much plugins to your game.
If you want a summon that replace the party you could use the Lady Baskerville's plugin that do its dirty job in a wonderful way.
You could find it here: https://forums.rpgmakerweb.com/index.php?threads/summon-actor.73950/

This plugin replace all the party, but there are other plugins that allow you to replace only one member of the group.
If you really want to use an "additional" summon system like the SRD's one the only option are tohave always less than 4 actor in the party and summon a fourth, or adapt your game to SRD's plugin and remove the YEP's Animated SV enemies.
 

Jamal

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Hmm... maybe. I am looking for the "additional" summon though. Like, a slot made for pets and summons only with a full party of 4.
 

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