SRD_SummonCore and YEP_X_AnimatedSVEnemies

Lu_

Veteran
Veteran
Joined
Sep 26, 2019
Messages
41
Reaction score
14
First Language
German
Primarily Uses
RMMV
I am using both plugins and every time a summon ends i get an error "TypeError:Cannot read property 'isEnemy' of null". I figuered out that the yanfly plugin is making this error by turning it on and off. i tried to move the srd plugin up and down in the plugin list but i still get this error. someone knows how to fix this or are those plugins not useable together?
 

Soulrender

Jack Of All Trades
Veteran
Joined
Jan 12, 2019
Messages
949
Reaction score
552
First Language
Poland
Primarily Uses
RMMV
Had the same error:
save this as plugin and add to project, should work:
Code:
Sprite_Animation.prototype.updateSvePosition = function() {
//
  }
 
  • Like
Reactions: Lu_

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,808
Reaction score
7,884
First Language
German
Primarily Uses
RMMV
this is why all summon functions need to be written specifically for any set of battlescripts/plugins.

Basically a lot of the battlesystem plugins add their own data to the default battlers. This is usually done at battlestart.
If a new battler is summoned without passing through battlestart, then it needs that data to function - or similar errors to the one you're getting appear.

but without knowing what data is required no summon function can work, and that requires making summon plugins custom to any battlesystem.
Overrides like the one above can only help in specific cases, and they are often followed by the next error when the next dataset for another plugin is also missing.
 

Lu_

Veteran
Veteran
Joined
Sep 26, 2019
Messages
41
Reaction score
14
First Language
German
Primarily Uses
RMMV
Its working. ty man!!
 

Latest Threads

Latest Posts

Latest Profile Posts


I ended up needing to do a chapter one world map remake. It's still WIP but coming along nicely. =D
Stream will be live shortly! I will be beginning a play-through of Resident Evil 4! Feel free to drop by!

1st iteration on castle interior in Tiled.
I've started up Pillars of Eternity. It's interesting how the game does a "select choice" cutscene using still image art for dramatic flair. I wonder if that might work for my RPGMaker project.
The self-righteous indignation of family when you expect them to pay back money you've leant to them never ceases to amaze me.

Forum statistics

Threads
107,746
Messages
1,031,832
Members
139,884
Latest member
cinar
Top