- Joined
- Aug 18, 2017
- Messages
- 39
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- English
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- RMMV
http://sumrndm.site/timed-attack-mash/
I'm looking to create a skill that hits enemies a variable number of times based on how well the player mashes the action button.
The plugin uses the following variable
$gameTemp.tas_power
which in this case represents the percent of the bar that the player managed to fill up.
I can think of two ways to implement this:
1) find some way of setting the repeat value from inside the damage formula box.
2) find some way of using ($gameTemp.tas_power ) as a variable in a notetag that sets the repeat value. Yanfly's TargetCore should be able to do this, but it doesn't seem to work for some reason.
Also, and this is somewhat less significant, but at some point I'd like to do something similar with variable rates of status effects. Not as big of a deal, though, but would likely require similar techniques.
I'm looking to create a skill that hits enemies a variable number of times based on how well the player mashes the action button.
The plugin uses the following variable
$gameTemp.tas_power
which in this case represents the percent of the bar that the player managed to fill up.
I can think of two ways to implement this:
1) find some way of setting the repeat value from inside the damage formula box.
2) find some way of using ($gameTemp.tas_power ) as a variable in a notetag that sets the repeat value. Yanfly's TargetCore should be able to do this, but it doesn't seem to work for some reason.
Also, and this is somewhat less significant, but at some point I'd like to do something similar with variable rates of status effects. Not as big of a deal, though, but would likely require similar techniques.
