ANT0NS3DG3

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I'm using SRD's sequence input, following his videos and everything, but no matter if I press early, on time or late as suggested the damage I dealt is always 0 or miss, any ideas?

Just below is the skill and plugin order
 

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sawworm

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Can you copy and paste your damage formula here
 

oooNUKEooo

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your damage formula results probably arent enough to produce damage...

paste the skill notetags and damage formula here.
 

ANT0NS3DG3

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(a.atk * 4 - b.def * 2) * (a.isActor() ? v[1] / 30 : 1)

<Active Defense: jump> Jump Speed: 11 <End Active Defense> <Setup Action> zoom: 125%, 30 camera screen: target, front center, 30 camera focus: target, front center, 30 </Setup Action> <target action> move user: target, front, 30 wait for movement start sequence input: ok, 1 motion swing: user perform action motion wait: user end sequence input if $gameVariables.value(1) < 25 action animation: target else animation 21: target end wait for animation action effect: target death break wait: 8 </target action> <Follow Action> reset camera: 30 reset zoom: 30 motion walk: user wait: 12 move user: home, 12 face user: forward opacity all alive: 100% wait for movement </Follow Action> <Finish Action> </Finish Action>
 

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"(a.atk * 4 - b.def * 2) * (a.isActor() ? v[1] / 30 : 1) "

how much should this be? and are there other factors such as physical damage reduction in play?

so far, the input sequence results only affect animations, so nothing wrong there (affecting damage).
 

Showsni

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Looks like your line breaks are messed up in the paste there. You have
start sequence input: ok, 1 motion swing: user perform action motion wait: user end sequence input if $gameVariables.value(1) < 25

but it should be

Code:
start sequence input: ok, 1
motion swing: user
perform action
motion wait: user
end sequence input 
if $gameVariables.value(1) < 25
 

oooNUKEooo

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oh! i didnt see that...
 

ANT0NS3DG3

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your damage formula results probably arent enough to produce damage...

paste the skill notetags and damage formula here.

"(a.atk * 4 - b.def * 2) * (a.isActor() ? v[1] / 30 : 1) "

how much should this be? and are there other factors such as physical damage reduction in play?

so far, the input sequence results only affect animations, so nothing wrong there (affecting damage).
I'm not sure what you mean by "how much this should be", according to SRD, this is how the formula was written, he didn't say anything more about this formula

Looks like your line breaks are messed up in the paste there. You have


but it should be

Code:
start sequence input: ok, 1
motion swing: user
perform action
motion wait: user
end sequence input
if $gameVariables.value(1) < 25

Thanks, Is this a fix for the 0 damaged?
 

oooNUKEooo

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if its a fix, youll have to test.

i meant: what value were you expecting? you have to know what it could be otherwise how will you know its working as intended?
 

Showsni

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Thanks, Is this a fix for the 0 damaged?

Potentially? Try it and see. Make sure you're not using Variable 1 for anything else in your game either, that could confuse things. You could try changing the "end sequence" to "WAIT FOR SEQUENCE INPUT" just to check it's at least doing something.
 

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