- Joined
- Jun 16, 2019
- Messages
- 7
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
Hi all,
I've created a passive state which I want to activate when the player performs poorly on SRD's Timed Attack Core mini, but I'm having some trouble with the syntax for checking the variable.
The Timed Attack variable stated in the help is
and the example given for linking damage to this variable is
I have applied a variation of that to my damage formula and it works fine.
Yanfly's stated syntax for basic state conditions is
I want the state to be active only when Timed Attack returns 0.25 or less so I've tried both
and
on the state's note page, but can't get either to work.
Can anyone spot where I'm going wrong?
When I change to
Everything works as it should.
Any help you guys could offer re: the correct variable syntax would be greatly appreciated.
Thanks in advance!
I've created a passive state which I want to activate when the player performs poorly on SRD's Timed Attack Core mini, but I'm having some trouble with the syntax for checking the variable.
The Timed Attack variable stated in the help is
Code:
$gameTemp.tas_power
Code:
(a.atk * 4 - b.def * 2) * ($gameTemp.tas_power)
Yanfly's stated syntax for basic state conditions is
Code:
<Passive Condition: Variable x Below y>
I want the state to be active only when Timed Attack returns 0.25 or less so I've tried both
Code:
<Passive Condition: Variable ($gameTemp.tas_power) Below 0.25>
Code:
<Passive Condition: Variable $gameTemp.tas_power Below 0.25>
Can anyone spot where I'm going wrong?
When I change to
Code:
<Passive Condition: HP Above 300>
Any help you guys could offer re: the correct variable syntax would be greatly appreciated.
Thanks in advance!
Last edited:


