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- Oct 28, 2018
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Greetings! This is my first time posting something on here, and I am also rather new to javascript in general. My current project is rather "small" as I am working on it completely by myself.
I am working on a Persona-Esque style HUD using SumRndmDde's HUD Maker, and one of the party members has the ability to summon a ghost to help out. This ghost is immune to getting knocked out and only sticks around for a couple of turns. With the current way the HUD pieces are set, they simply display the Actor's info when put in their positions, and to not show up when there isn't an actor to fill it in.
The issue comes with the fact that I do not want the HP gauge to show up when the ghost is summoned. Seeing as Cour is a ghost, it doesn't make sense for their HP to display at all.

I was thinking of simply setting a Javascript evaluation in the condition part so simply create a specific HUD that only shows up for Cour's actor ID, though seeing as there are going to be occasions where the main party expands to be at least 5 Party memberes, I can see this being an issue. This is combined with the fact that I cannot figure out what scriptcall to use to check for a specific actor ID.
I have thought about trying to force Cour to join at a specific position to try and work around this, but I have yet to find a clear answer for that option. If they were forced to be in say, position 5, then a specific HUD bit wouldn't be too much of an issue.
Any advice would be great, as I am entirely new to all of this and have no one to ask personally.
PS: Something eles of note is that I am currently using Common events to summon the actor, as SRDude's Summon Core keeps summoning duplicates of the same actor and I can't figure out why.
I am working on a Persona-Esque style HUD using SumRndmDde's HUD Maker, and one of the party members has the ability to summon a ghost to help out. This ghost is immune to getting knocked out and only sticks around for a couple of turns. With the current way the HUD pieces are set, they simply display the Actor's info when put in their positions, and to not show up when there isn't an actor to fill it in.
The issue comes with the fact that I do not want the HP gauge to show up when the ghost is summoned. Seeing as Cour is a ghost, it doesn't make sense for their HP to display at all.

I was thinking of simply setting a Javascript evaluation in the condition part so simply create a specific HUD that only shows up for Cour's actor ID, though seeing as there are going to be occasions where the main party expands to be at least 5 Party memberes, I can see this being an issue. This is combined with the fact that I cannot figure out what scriptcall to use to check for a specific actor ID.
I have thought about trying to force Cour to join at a specific position to try and work around this, but I have yet to find a clear answer for that option. If they were forced to be in say, position 5, then a specific HUD bit wouldn't be too much of an issue.
Any advice would be great, as I am entirely new to all of this and have no one to ask personally.
PS: Something eles of note is that I am currently using Common events to summon the actor, as SRDude's Summon Core keeps summoning duplicates of the same actor and I can't figure out why.