SrDude's Battle Status Customizer: Actor window won't update.

Status
Not open for further replies.

RicoRob

Veteran
Veteran
Joined
Apr 28, 2016
Messages
59
Reaction score
4
First Language
Portuguese (Br)
Primarily Uses
RMMV
[The plugin link: SrDude's Battle Status Customizer.]

If I remove one hero from the party in the middle of a battle, the Status window stop updating and stays on top of all the other windows.

Screenshots:

This is how it normally is (ignore the weird positioning), it should stay behind all windows:

upload_2019-11-4_7-12-55.png

But if I remove one of the heros...:

upload_2019-11-4_6-58-57.png

I removed the hero "2" and went on with the fight. The battle log states that hero "3" took damage and has fallen, yet the status window shows his HP as full. That doesn't change when the turn ends.

With that, a second problem appears:

upload_2019-11-4_7-3-32.png

Now the Status window stays on top of every other window that appear, including the Skills window and text messages.
This only happens if I remove one (or more) of the heros. The result is always the same no matter the number of party members.

Please, could someone help me fix this? My MV version is 1.5.1 (it's more compatible with the plugins I use). This test was made using only this plugin.
 

waynee95

Inactive
Veteran
Joined
Jul 2, 2016
Messages
682
Reaction score
598
First Language
German
Primarily Uses
RMMV
@RicoRob
Sent you a PM with a link to a demo project, which you can use to create a demo for me. Then I can investigate this issue. :)
 

zerobeat032

Cloaked Wanderer...
Veteran
Joined
Mar 28, 2014
Messages
299
Reaction score
336
First Language
English
Primarily Uses
RMMV
Did you select true for Active Updating? That makes it so the plugin is constantly updating what's going on during battle as opposed to the end of the turn. I noticed this when I was using it for a project myself until I turned that on.
active.PNG
 

RicoRob

Veteran
Veteran
Joined
Apr 28, 2016
Messages
59
Reaction score
4
First Language
Portuguese (Br)
Primarily Uses
RMMV
@zerobeat032 I did select that, but it didn't seem to work. Maybe one of my plugins overwrites that funcion(?), I don't know.
But the problem is solved, waynee95 fixed it. :thumbsup-right:
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,842
Reaction score
5,225
First Language
Dutch
Primarily Uses
RMXP

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top