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well, I tried adding those plugins and still get that same error
View attachment 150105
View attachment 150107
if u have all plugins you need, and if all plugins are in the right order,then there is only the option, that there is a plugin Incompatiblety or a wrong Setting.
sry i got no other ideas on that ..
If u want u can put your Project in a ZIP file and send me the UploadLink with private message, then i can look into the whole thing..
( i still think its something with the pluginManager Setup atleast thats my best guess)
-a safe_file in the map where u test this problem would be usefull
(you can also delete other maps for your privacy, in this test project kopie,i need only the map where u test this in your project)
sorry i dont know how to help in other ways..
sry i got no other ideas on that ..
If u want u can put your Project in a ZIP file and send me the UploadLink with private message, then i can look into the whole thing..
-a safe_file in the map where u test this problem would be usefull
(you can also delete other maps for your privacy, in this test project kopie,i need only the map where u test this in your project)
sorry i dont know how to help in other ways..
edit.
I investigated in the project..:
It happens after the attack happen OR if the event should walk.. (different situation)
i used 2 projects:
-nr1 the edited where i moved 1 actors position
-nr2 the default project where i changed nothing
( i edited on both the PluginManager but that made no difference in this case.. Yep battlecore has to be above the 123act sequence pack)
-Nr1 crashes later when another enemy
( also enemy id1) should move
-Nr2 crashes after the attack happened
I cant tell why this happens ,but i hope this video could help to find it out..
after tryin this, i think it has nothing to do with the PluginManager, i tried to enable/disable all plugins and even added ux range and ux curser in another project copy but that didnt change anything.
Edit 2
edit 3
-nr.3: changed position of actor 1 again
--> enemy can attack actor first time, and in another turn the same enemy attacks the actor again and error happens
... it tried this with the same regions and with another test with more regions but ,that made no difference on the error
=> and i got still no idea why this happens sry..
edit 4
i tried using different attacks instead of only the aoeType "Line".. :
normal attack = no bugs
Aoe "plus" = no bugs
(with range=0 and aoeRange=2 to simulate an attack which is similar to "Line"... i also tried aoeRange=3 also no bug)
--
AOE "Line" = bug (range 1 _ aoeRange 2)
AOE "Cone" = bug but a few turns later (range 1 _ aoeRange 2)
----------
i didnt used all aoe type i just wanted to know if there is an AOE that doesnt bug..
_
- i was able to replicate that bug with the UpdatedDemo2.3
--> i gave a similar "line" skill to the Slime
(bugs at first attack)
@Doktor_Q
--> so i guess it has something to do with the AOE Plugin..
mostly with how AI handles some of the AoeTypes ..
(but i cant say why "line" triggers the bug faster than "cone" for example, or why in some cases "line" works first and bugs later)
->tested in UpdatedDemo2.3 "cone" works but if actor is closer to enemy it bugs
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