- Joined
- Feb 3, 2020
- Messages
- 11
- Reaction score
- 4
- First Language
- Korean
- Primarily Uses
- N/A
I love this Plugins and I love all of you guys who improved this plugin with some implements XD !!! I've even succeed to make it happen in my own game!
But to improve player's experience, I need more advanced techniques and Tips with this plugin.... This is the feature that I'd like to do but still not sure how to do..... Anyone who got ideas how to make it done, please give me any suggestions about it.... T_T
○Suicide Bomber Type Enemy. -> I've made skills for test and It works totally fine for me about everything except the Enemy who have to explode itself Doesn't use the skill that I made. Of course I've set the priorty but It seems the AI Itself Is not using the skill that makes Itself to be dead. Not sure how to make the Enemy to use this skill that I made without hesisation.
○Attackable Object that would explode when Its hp is 0 -> I didn't tried to make it but Not sure how to make it. Of course It can be attacked If I make it as hostile enemy but that will make it hard to set the winning condition as eliminating the enemy cause It will count these attackable objects as enemy too.
But to improve player's experience, I need more advanced techniques and Tips with this plugin.... This is the feature that I'd like to do but still not sure how to do..... Anyone who got ideas how to make it done, please give me any suggestions about it.... T_T
○Suicide Bomber Type Enemy. -> I've made skills for test and It works totally fine for me about everything except the Enemy who have to explode itself Doesn't use the skill that I made. Of course I've set the priorty but It seems the AI Itself Is not using the skill that makes Itself to be dead. Not sure how to make the Enemy to use this skill that I made without hesisation.
○Attackable Object that would explode when Its hp is 0 -> I didn't tried to make it but Not sure how to make it. Of course It can be attacked If I make it as hostile enemy but that will make it hard to set the winning condition as eliminating the enemy cause It will count these attackable objects as enemy too.









