- Joined
- Feb 3, 2020
- Messages
- 11
- Reaction score
- 4
- First Language
- Korean
- Primarily Uses
- N/A
No No No there are nothing wrong about this plugin! But I was just saying about my game's design!-sry but i dont understand,is there a problem that isnt solved which i missed somehow? (the range should not be a problem)
Since It seems difficult or not ready yet to make the enemies on AOE range to take damage at same time, I thought It might make the game boring to watch the enemies to get damaged one by one If there are too many of enemies on the AOE. of course the Delay can be adjusted to 0 If I don't use a moving animation like the skill "Fireblast" and it will make the delay between damages to enemies to be minimized but still It's kinda feature that might make the game boring If they are not getting damaged in same time...
So that's why I thought It will be just better to set the AOE range to 1 in my game especially with the skills with moving animation. I've made the Grenade Launcher Skill and I'm keep making the skill's animations to be done in 30 frames around. and also, limiting the AOE range in my mind was just for less boring game... I think It will be really boring to wait for more than 5 enemies.... 30 frames for each one of them...
At least It will be really great If I can skip or hide the EXP Bar after one enemie got killed. So that might make the battle more speedy and skills with AOE to be more intuitive. But Yeah.... It's just dreaming or less than suggesting.... I think It's my time to accept the plugin's features and think about what I can to with it as far as I can.












