- Joined
- Dec 12, 2018
- Messages
- 44
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- 10
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- RMMV
Oh ok, I was using in it my own project, with Core 1.27 + Q.first of all, which core or which demo did u use when having this Issues on AOEs? (as much info as possible pls^^)
A request, coud you set the version number to show in the Plugin description i the MV editor? I had to open the .js to get the version...
Thanks, but setting up teams seems more hassle than what I can deal. I'll go with ranged and circle for now.second ,yes the plugin SRPG_Aura.js has a Function "passive AOE" that does affect all Units which are in a Distance of another unit..(units can be all Units, or actors ,or enemys, or team)
-> example: Unit X has other 4 Units within a range than those 4 and the 1Unit X will get DMG ,will play animation and will get DMG-Popup.. but this Function has no BattleResult Window yet and its more like the Dmg was made by nobody..
But this Function could Probably get Expanded if needed..
edit
This is probably what you need it will work on all Units ,..JavaScript:// PassiveAOE Team: "this.isPassiveAoeTeam(unitId, rangeId, aniId, hpId, mpId, tpId, "team");"
(also beeing the Unit X will be Possible for all Units)..
but the Effect will only happen on Team-members, that way Your hero can make a shockwave that damages the enemy-team only..
(But this has to be used on a Unit not a empty tile,i needed something to be used as target for xy position data)
Also, my project edits the prediction menu to be more of my liking (show crit, show hit and crit in battle), but I don't know plugin making properly so I'm editing the core and saving changes in notepad...