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- Mar 27, 2020
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@RyanBramThank you for answering your own sadness (...)
Providing untouched core can avoid confusion between multiple versions and will ensure that it is easy for everyone to follow any change made by upstream and patch it themselves with their own modification. (...)
Did you read the CREDITS.txt included in the Demo?
He is Duran from Trials of Mana produced by Squaresoft. It cannot freely be used. I use it as placeholder when preparing SRPG_DynamicAction plugins since I cannot find any characters in this forum that have 4 direction attack motions.
Nope i didnt.. my bad.. that solves my Question/Confusion completly .
(i assumed the CREDITS.txt infos are the same like those i read in the posting & on Itchio, sry)
Same here , I couldnt find any characters in this forum that have 4 direction attack motions, as well, thats why i asked in the first place^^
(using 3x4 frames)
=> also i am planing on build such 4DirectionalAttackMotion Frame Imgs.. similar how i made the other Sprites Tutorial where the Chars only carry the Weapons..
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Well it wasnt about my sadness it was about showing to others and to you, that a correctly working "MapBattlleMode Pre-Action-Phase", is atleast the minimum that should be implemented in the "untouched- Core" & your new demo..
.. and me answering it, was just giving a working solution.
That issue can be seen if a hud/img is attached to that Pre Action Phase, without the edit , it happens after the Action right before the postAction Phase.
But it supposed to happen before the Action, the same way it does when SVbattleMode is active.
(and my edit does that)
=> DrQ did put the pre-action-phase at the right position, but the Issue was that this Code will wait for the other Code-Action-Chain, and that makes it happen to late..
..using a CE and letting the ActionChain end in that CE, solved it in my Edited Version and in the Tutorial demos
=> Also i use this preActionPhase to add another CE inthere in order to implement "MapActionText" which can/should be used to show the Name of the Skill that is currently used.
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And sry i didnt want to sound rude in any way, i know you put a lot of work into this, same way that others and I do..
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