Sorry about that, I wasn't at home when asking. I'll elaborate.
So, my main goal in doing this is having a smoother method of moving party members from map to map. It would allow me maintain a few things such as status effects, turn count (which will be visible once I port over the rest of the UI), and some other miscellaneous aspects that usually get reset after battle. It's also for game performance, better focus on individual segments, and some other ideas I don't wish to disclose currently.
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Just as a minor example (Don't mind the map layouts), once all enemies in an area are defeated, the player will move on to the next map. In this instance, from the map on the right to the map on the left.
There lies my problem, when I try to do this under normal circumstances, I get this.
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All participants revert to the default event sprite and are not selectable, effectively softlocking the game.
Oh, I and should probably ask: is there a way to reset your entire party to move again?