SRPG Engine - [Add Votes for RTP] Plugins for creating Turn Based Strategy game

If I provided RTP for this project, what style would you choose? (not guaranteed to be applied)

  • RPG Maker MV style

  • RPG Maker MV in Tonbi tall sprite style

  • SRPG Studio style

  • Pioneer Valley Games style

  • Other style (please suggest it in comment section of this Thread)


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boomy

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Hey there!

the eval suggestion for the enemy notetags works great. Thx again for that :) The only problem is, that with Yanflys Enemy Base Parameter with an level up for the enemy, the stats are not changing. When leaving the Map and doing the quest/mission again, then it is shown (the level with a variable is shown, that it changed, but not the stats, which will be calculated with that level variable)

got a new question:

I want to store the actorID of the battling actor into a variable. in the plugin parameters there allready exists a variable for this, but I want to store it in another one, so right in the after Battle Event I do


$gameVariables.setValue(80, $gameVariables.value(24));

this works perfectly in the Player Turn, but seems not to happen in the enemy turn

my goal is something like this:
- when my actor is defeated (either my turn or in the enemy turn), I want to give the enemy, who defeated it a special boost (or other stuff)...depending on the actor wgo got defeated (so f.e. if my archer actor got defeated, the enemys health will recover a bit, if the warrior is defeated, the enemy will be stronger in the next battle and so on.

is there a way to check, whether it's the enemies turn? then I could make a condition workaround maybe :3


I found a workaorund for the last thing, the stat changing thingy remains :3
Are you using srpgLevel to set an enemy's level? srpgLevel is not the same as level parameter than yanfly enemy levels use. How are you changing enemy level? Is it with the lunatic code notetag? If so you need to add code to convert srpgLevel into yanfly level
 

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