Window_SrpgStatus.prototype.drawContentsActor = function() {
var lineHeight = this.lineHeight();
if(_imgSrpgActorFace=='face'){
this.drawActorName(this._battler, 6, lineHeight * 0);
this.drawActorClass(this._battler, 6, lineHeight * 1);
//drawing the actor face
this.drawActorFace(this._battler, 200, lineHeight * 1);
this.drawBasicInfoActor(6, lineHeight * 2);
this.drawActorSrpgEqiup(this._battler, 6, lineHeight * 5);
this.drawParameters(6, lineHeight * 7);
//this.drawSrpgParameters(6, lineHeight * 12);
}else if(_imgSrpgActorFace=='pic'){
this.drawActorName(this._battler, 6, lineHeight * 0);
this.drawActorClass(this._battler, 6, lineHeight * 1);
//drawing the actor face
console.log("drawing actor");
console.log(this._battler);
console.log(this._battler.name());
$gameScreen.showPicture(11, "Char_"+this._battler.name()+"_Neutral", 0, 0, 0, 100, 100, 255, 0)
this.drawBasicInfoActor(6, lineHeight * 2);
this.drawActorSrpgEqiup(this._battler, 6, lineHeight * 5);
this.drawParameters(6, lineHeight * 7);
}
else if(_imgSrpgActorFace=='live2D'){
this.drawActorName(this._battler, 6, lineHeight * 0);
this.drawActorClass(this._battler, 6, lineHeight * 1);
//drawing the actor face
Game_Interpreter.prototype.pluginCommand.call(this, 'TalkLive2d', [this._battler._name,'show']);
this.drawBasicInfoActor(6, lineHeight * 2);
this.drawActorSrpgEqiup(this._battler, 6, lineHeight * 5);
this.drawParameters(6, lineHeight * 7);
}
};