- Joined
- Nov 2, 2020
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- 59
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- RMMV
Is it possible using AI_core that a unit attacks an enemy which has a specific state?
Something similar to this:
<aiTarget: 1 + back>
But with a state instead of the back position.
Something similar to this:
<aiTarget: 1 + back>
But with a state instead of the back position.