the
steal function itself it not such a big deal, even "custom execution" could handle that with some small scripts,..
but giving enemys the
enemy EquipSlots & equipment ..aswell the fact that the
Battle_status_window will need to use a
fixed limited amount of equipSlots, is another thing..
i already solved most issues but i am not done yet with rebuilding my
enemyEquip plugin,which handles all this..
about new possible srpgCore Updates:
if the next srpgCore updates are as usefull as adding the "agiatt+"-plugin, into the srpgCore while ignoring all fixes that are added to my "edited srpgCore"-version,..
..i will probably not support such new srpgCores ..
..instead i am thinking about adding major features like..:
-"graveSpawn",
-"enemyEquip+BattleStatusWindowEquipslots+StealFunctions"
- and the other fixes that are already part of my edited-srpgCore
..directly into my future "edited srpgCore" version
(as soon all required plugins are sure to be bugfree)
But perhaps , future default srpgCore updates might be really cool and helpfull.. who knows
---------------------------------------------------------------------------------
That new bugInfo is really helpfull!
it seems that it is related to the
Issue which
Shoukang explained,..
(deleted events wont be read correctly because they are "undefined")
.. but i somehow need a way to also get acces to deleted events, in order to use "graveRespawn" after an unit was revived and killed again..
-> i am sorry but fixing this issue might take a while till i figured that out.
=> "graveRespawn" is supposed to undo graveEvents beeing " _erased", and to make them re_appair if needed
(thats to avoid getting to much deleted trash events on the gameMap.
Because this would happen, if always new graveEvents are created for the same battleUnit, after reviving and getting killed again)