Apologies if this has been answered already, I searched but didn't find anything conclusive. Is it possible to both have animations targeted on the user x.y with a different animation per direction (this looks possible), and more importantly can animations be played under the user as well, such as with a lower z axis? My project has 40 classes for each gender, with 50+ different weapon animations, which totals to something like 4000+ sprite sheets if making a unique sheet per combination. If animations can be successfully played under the sprite layer for upward facing attacks for instance, it reduces the amount of sheets needed down to a much more manageable level, by allowing the combination of weapon animations to be paired with a generic sprite sheet swing animation instead.
Also, if I plan on building around Boomy's plugins, is there a recommended demo to start building from? I have several different core versions as well as demos, and I think I am supposed to be building from the 1.32 core demo, but if there is a better suited demo/core to use please let me know.
Also, I am excited to see your demo
@dopan, hopefully you get your computer stuff sorted because your posts were a great help when I was building with the LeTBS engine. Seeing several familiar faces posting in this thread leads me to believe this may be the better engine for a tactical style game, and I was pretty impressed with some of the plugins. Boomy's especially but there is something useful coming from everyone it seems.
One last question, although I suppose I can figure this out by myself, is how intelligent is the AI? Say for instance if I give an enemy an aoe piercing spear attack, will they naturally seek to include multiple targets with a shishkabob piercing type maneuver, or will they instead just attack the closest/weakest entity instead?