berthanations

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Wow, that's above-and-beyond. Thanks so much for the plethora of info! I appreciate it! I purchased MV around a year ago and on winter break - as I was going through my Steam backlog - I decided to check it out. It's been a lot of fun. But I was not prepared for the level of commitment and love and am kind of overwhelmed - in a good way. Ha! So many cool plug-ins and modifications. I started making something before I knew about the depth/skill of outputs like yours and the other SRPG folks.

Very cool stuff!

Thanks for all y'all do!
 

NatePlays

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Hello everyone!
Came back from a break, and stumbled onto TerrainEffects. Sounds like a good idea, but I'm having problems combining that plugin, RangeControl and Shou's ModifiedMoveTable. Lots of crashing from all plugins trying to mod ``makeMoveTable``.
TerrainEffects is also fully in japanese, which I can only read crude translations from Google, so if it suggests plugin order somewhere, I have no idea.

So, does anyone know the correct plugin order from those, if anyone got them to work?
 

xabileug

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Hello everyone!
Came back from a break, and stumbled onto TerrainEffects. Sounds like a good idea, but I'm having problems combining that plugin, RangeControl and Shou's ModifiedMoveTable. Lots of crashing from all plugins trying to mod ``makeMoveTable``.
TerrainEffects is also fully in japanese, which I can only read crude translations from Google, so if it suggests plugin order somewhere, I have no idea.

So, does anyone know the correct plugin order from those, if anyone got them to work?
is the tile effect in the shoukang's demo? tile effect is the terrain effect
1674687464349.png
 

NatePlays

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is the tile effect in the shoukang's demo? tile effect is the terrain effect
omg i forgot shou had a demo... ty ty xabileug
i've tested it here as is in your screenshot, and seems TerrainEffect > RangeControl > ModifiedMoveTable works perfectly!

I need to check out that demo and the summon plugin, spawning reinforcements and just spawning units in general has been a massive headache for mapping
 

Frelsigard

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Hello, would it be possible to have a "cover" system where if the character is behind a obstacle they can still be hit by ranged attacks but gain a bonus to Evasion?
 

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