- Joined
- Mar 27, 2020
- Messages
- 1,365
- Reaction score
- 731
- First Language
- German
- Primarily Uses
- RMMV
@Bolonskiy pls avoid double posting (forum rules), use the edit function instead. thx
and if you dont have JS knowledge you should use any demo as base for your project, because these have proper plugin orders ect
(some of the srpg plugins you use are outdated and the plugin order in general looks not very good)
In general ,i recommend to put all yep plugins first, then all the srpg plugins that you use, than all other plugins..
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@Aurawhisperer
about max range no idea i never tried.
about the villager, if its an event you can delete/erase it , chests are events aswell..
If the villager is not an event than pls explain what it is
(i am 99% sure it must be an event, because i have no clue how else you could add a villager..of curse you could also make it a weak "auto actorUnit" with movement restrictions, but than you could aswell delete its event & add the deathState)
and if you dont have JS knowledge you should use any demo as base for your project, because these have proper plugin orders ect
(some of the srpg plugins you use are outdated and the plugin order in general looks not very good)
In general ,i recommend to put all yep plugins first, then all the srpg plugins that you use, than all other plugins..
---
@Aurawhisperer
about max range no idea i never tried.
about the villager, if its an event you can delete/erase it , chests are events aswell..
If the villager is not an event than pls explain what it is
(i am 99% sure it must be an event, because i have no clue how else you could add a villager..of curse you could also make it a weak "auto actorUnit" with movement restrictions, but than you could aswell delete its event & add the deathState)
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