- Joined
- Dec 26, 2013
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- 186
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- 290
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- RMMV
I've got a fun question: I currently have it so that action order is set to be based on speed, but right now any countering enemies might attack before the player (even if it's the player themselves attacking. For balancing reasons I would like to remove this, as it's too punishing for the player. I do still want the counter to happen, but AFTER the attacking party. Thoughts?
Also did anyone ever figure out how to allow poison to kill?
Also did anyone ever figure out how to allow poison to kill?