TheLastYuriSamurai

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I've got a fun question: I currently have it so that action order is set to be based on speed, but right now any countering enemies might attack before the player (even if it's the player themselves attacking. For balancing reasons I would like to remove this, as it's too punishing for the player. I do still want the counter to happen, but AFTER the attacking party. Thoughts?

Also did anyone ever figure out how to allow poison to kill?
 

kelpykelps

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I've got a fun question: I currently have it so that action order is set to be based on speed, but right now any countering enemies might attack before the player (even if it's the player themselves attacking. For balancing reasons I would like to remove this, as it's too punishing for the player. I do still want the counter to happen, but AFTER the attacking party. Thoughts?

Also did anyone ever figure out how to allow poison to kill?
There’s a plug-in, attacker-first-attack it’s in the extension list on first page might help
Sorry I don’t know about the poison allowing to kill
 
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Hi, I just learned about this plugin. Does this battle system plugin allow characters to revive from knockout? After a character is knocked out, they disappear and I don't know how to bring them back from knockout status. Is that possible?
 

MetalKing11417

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Hi, I just learned about this plugin. Does this battle system plugin allow characters to revive from knockout? After a character is knocked out, they disappear and I don't know how to bring them back from knockout status. Is that possible?
Not in the box (at least within battle). You need a special plugin for that.
 

MetalKing11417

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I think its dopan's unit graves, but I also think that it has its own requirements that don't play nice with certain other plugins.
 

dopan

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@Tamaki_Karakuri

there is a revive script in the srpg core by default.. just look into the help info..
and i am pretty close to refuse answering questions , which show me that people dont even read the default help info, from the default srpg core, before asking..
no offense its just annoying for me

2023-06-09 18_41_51-Window.png
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and yes my "unit Graves" plugin has additional script to revive, but thats only because my script also erases the grave which my plugin adds at the place where the unit died..

So you only need the script from my unit graves plugin, if you actually use graves ^^
(in order to erase the graves in the reviving process)
------
@
MetalKing11417

Not in the box (at least within battle).
Thats wrong, read stuff above

not sure what you mean with "within battle" but if you mean srpg battle map where the gameplayer becomes the cursor ect, than there is the default script which i showed on the screenshot..
If its about sideview battle there might be a missunderstanding on my side,idk
 
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@Tamaki_Karakuri

there is a revive script in the srpg core by default.. just look into the help info..
and i am pretty close to refuse answering questions , which show me that people dont even read the default help info, from the default srpg core, before asking..
no offense its just annoying for me

View attachment 264779
--
and yes my "unit Graves" plugin has additional script to revive, but thats only because my script also erases the grave which my plugin adds at the place where the unit died..

So you only need the script from my unit graves plugin, if you actually use graves ^^
(in order to erase the graves in the reviving process)
I apologize for the inconvenience that I may have caused. Actually, I am still learning about this, so I didn't read it thoroughly.

However, I'm aware that not reading it is a fatal mistake, so please forgive me. Next time, I will be more careful before asking.
 

dopan

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I apologize for the inconvenience that I may have caused. Actually, I am still learning about this, so I didn't read it thoroughly.

However, I'm aware that not reading it is a fatal mistake, so please forgive me. Next time, I will be more careful before asking.
i thank you but there is no need to apologize, i also didnt want to be rude, pls just read more in future and we are good..
--
i just tried to explain why i am ignoring some questions,and i didnt ignored it, in order to avoid confusion if wrong infos were made..
so lets not make a big topic out of it and lets stay focused on srpg related stuff thx
 
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LordEdmundGod

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So, umm... How do I download the demo? Whenever I try, I just get a useless file.
 

dopan

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So, umm... How do I download the demo? Whenever I try, I just get a useless file.
there are several demos, which one did you try to download?

(ryan made the first one, i made the second and shoukang made the third one)

1.
ryans is available on the first page of this thread
(i just tried to download it, and the link on his itchio page is still working)
2.you can find my demo on my itchio page
3. Shoukang SRPG plugins shoukangs page where shoukangs demo and plugins can be found

there should be a demo somewhere of the jap dev, which includes also a mz version, which ryan translated but that can be found in another thread
 

LordEdmundGod

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there are several demos, which one did you try to download?

(ryan made the first one, i made the second and shoukang made the third one)

1.
ryans is available on the first page of this thread
(i just tried to download it, and the link on his itchio page is still working)
2.you can find my demo on my itchio page
3. Shoukang SRPG plugins shoukangs page where shoukangs demo and plugins can be found

there should be a demo somewhere of the jap dev, which includes also a mz version, which ryan translated but that can be found in another thread
yours worked, thank you very much! And the one I tried to download was the one on the front page.
When I'd go to the itch.io page and download it, it would give me a useless file type.
 
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dopan

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When I'd go to the itch.io page and download it, it would give me a useless file type.
did you try the (free)program/tool "7-zip" and try to unpack this file??

i dont think that it is useless, i tried it myself before i answered your first question
 

Aurawhisperer

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Few questions.

1.) I was looking at the example project to see if there's a Jump Attack available. There is, but how does one program in a way when a jump attack happens the user whom attacked spawns next to the enemy? Kind of a realistic jump attack.

2.) Is it possible to setup a flank bonus, for example, when you attack the enemy and have a ally next to the enemy tile you gain a bonus attack. Be also cool if I can see about spawning the ally in the battle sequence.

Thanks.
 

Bannedalex

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Hi, I'm using the SRPG Gear and from the base the levels of the enemies don't change their stats, right?

But it is seen if I use the Yanfly plugin that the enemies increase the level just like your characters, the enemies when setting a certain level increase their stats (luckily the level remains at the level that you have set in configuration and does not increase together with the level of your characters).

Which is useful because that way I can have the same enemy in the database but with different levels and different stats.

The problem is that you only put one level on it and that's it. I don't know if there is any way that on different maps that enemy has different levels or whatever.
 

LordEdmundGod

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did you try the (free)program/tool "7-zip" and try to unpack this file??

i dont think that it is useless, i tried it myself before i answered your first question
Yeah, I realized that I needed that. I do have to ask, is there a youtube video or something I could watch for a tutorial? The demo is really hard to understand.
 

RK DracoRoy

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I can check the active battler's Hit and Critical chance when targeting someone on a console log. I even got the code stored as a flag variable in the Pre-Battle event.

Code:
parseInt(parseFloat($gameSystem.EventToUnit($gameTemp.activeEvent().eventId())[1].action(0).itemHit($gameSystem.EventToUnit($gameTemp.targetEvent().eventId())[1])) * 100) - parseInt(parseFloat($gameSystem.EventToUnit($gameTemp.activeEvent().eventId())[1].action(0).itemEva($gameSystem.EventToUnit($gameTemp.targetEvent().eventId())[1])) * 100)

But how do I get the target's Hit chance and Critical Chance checked?
 

dopan

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RK DracoRoy

i find the code you are using is really hard to read, thats why i dont write code in one line,,
however if you allready know how to do it for "$gameTemp.activeEvent().eventId()", than you should be able to do the same stuff for:

"$gameTemp.targetEvent().eventId()"
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Bannedalex

i dont use SRPG Gear, i made my own plugins for equipment and level stuff..
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LordEdmundGod

no there are no youtube tutorials, and probably they wont be any in the future, because it would be a lot of work
(and all stuff done here is for free)
--

Aurawhisperer

i think your wishes are possible but not easy to do, and i dont have the time to dig into it
--
--
--
in generell i sayed that allready, you all will need more Javascript knowledge if you have complex wishes..
 
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LordEdmundGod

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Well, I guess I'll just list the things I need help with:
When I start the battle, it doesn't let me select any of my units. They just stand there.
The Enemy window lacks a number in the Move slot, and in the range slot is says 'Undefined'.
When I will click end turn, it gives me an error saying '$gameMap.makeSrpgLoSTable is not a function'
If you can help me solve these issues I'd appreciate it.
 

dopan

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what demo are you using?, also screenshots could be helpfull
and i dont remember a function which is named "$gameMap.makeSrpgLoSTable"

perhaps you mixed different projects/plugins which are not compatible?
 

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