- Joined
- Dec 29, 2017
- Messages
- 275
- Reaction score
- 76
- First Language
- Polish
- Primarily Uses
- RMMZ
So I played demo and I have a few comments/suggestions
1. Sometimes enemies are stupid: Healing each other with full life, never himself;
2. AI Allies heal, buff player team (I don't meet with it so meaby it is already there);
3. Better unit events - I mean when you standing near chest (not in it) player gain command to open in;
4. After character is affected by "Paralyze" (-3 steps), using "Speed" it won't give you "Normal Range" + 3 step buff from "Speed", but just "Normal Range" (-3 + 3 = 0)
Skill concept (asking: If it's possible to "x")
"Taunt" skill - in a range of 2 steps enemies (or allies, based who use skill) are forced to attack character with "Taunt" The ''protected'' character's need to be in "Taunt" 's range, otherwise they can be attacked. A "Magical Taunt" would be for magic attacks, "Taunt" would be for physical attacks and "Pure Taunt" for both.
This plugin is one of the best and meaby I'll do a cool game (fianlly?) with this system
1. Sometimes enemies are stupid: Healing each other with full life, never himself;
2. AI Allies heal, buff player team (I don't meet with it so meaby it is already there);
3. Better unit events - I mean when you standing near chest (not in it) player gain command to open in;
4. After character is affected by "Paralyze" (-3 steps), using "Speed" it won't give you "Normal Range" + 3 step buff from "Speed", but just "Normal Range" (-3 + 3 = 0)
Skill concept (asking: If it's possible to "x")
"Taunt" skill - in a range of 2 steps enemies (or allies, based who use skill) are forced to attack character with "Taunt" The ''protected'' character's need to be in "Taunt" 's range, otherwise they can be attacked. A "Magical Taunt" would be for magic attacks, "Taunt" would be for physical attacks and "Pure Taunt" for both.
This plugin is one of the best and meaby I'll do a cool game (fianlly?) with this system