- Joined
- Mar 27, 2020
- Messages
- 1,310
- Reaction score
- 696
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- German
- Primarily Uses
- RMMV
About the SRPG_MapBattle and SRPG_MapBattle_Motions :
It seems that ranged Weapon-Animations (Crossbow/Bow-tested), are not included if u set the MapBattle switch to "OFF" the Animation changes into running with bare Hands to the Enemy..
(..even if u still have the right Battlerange where barehanded cant Attack normaly-so its only a Graphics issue)
I didnt Test all Weapons like Pistols or Riffles ect
I also tested Sword,Axe,Spear and Rod they all work fine ..
So i asume its just ranged Weapons which are not included ?
Im not sure if that meand to be that Way but is there a easy and quick Way to solve this ?
And for those who are interressted in Resurection System, there is a little Plugin that does something similar but not exactly the same..it works with SPRG but its more like "reRaise"-"guardian Angel" ect.. it helps to make a Skill and State which prevents Death 1Time right after the Actor got knockedout.Its called "Autolife" ,it can be found here:
forums.rpgmakerweb.com
It seems that ranged Weapon-Animations (Crossbow/Bow-tested), are not included if u set the MapBattle switch to "OFF" the Animation changes into running with bare Hands to the Enemy..
(..even if u still have the right Battlerange where barehanded cant Attack normaly-so its only a Graphics issue)
I didnt Test all Weapons like Pistols or Riffles ect
I also tested Sword,Axe,Spear and Rod they all work fine ..
So i asume its just ranged Weapons which are not included ?
Im not sure if that meand to be that Way but is there a easy and quick Way to solve this ?
And for those who are interressted in Resurection System, there is a little Plugin that does something similar but not exactly the same..it works with SPRG but its more like "reRaise"-"guardian Angel" ect.. it helps to make a Skill and State which prevents Death 1Time right after the Actor got knockedout.Its called "Autolife" ,it can be found here:
Special State: Autolife
Special State: Autolife Version: 1.1.0 By Jeneeus Guruman Introduction This plugin allows to include a state that will automatically revive the KO-ed target whenever the state is active. Once the target is automatically revive, the state will be removed. Somewhat like Reraise in Final Fantasy...

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