- Joined
- May 13, 2012
- Messages
- 256
- Reaction score
- 361
- First Language
- Indonesian
- Primarily Uses
- RMMV
@Doktor_Q
Wow, MIT. Very nice license. Thanks.
@Zahirovx
I never try it myself, but theoretically you can.
See the Demo Chapter 2 as reference.
1. First, put the following code into <type:afterAction> event:
2. Use skill that activate common event
3. In the common event, put condition branch in your common event that state that if Variable 11 (distance) value is equal or less than .... (your preference value) than remove event A and B from your party and add character C (the fushion character) to your party.
Hopefully you can understand as English is not my native language.
Wow, MIT. Very nice license. Thanks.
@Zahirovx
I never try it myself, but theoretically you can.
See the Demo Chapter 2 as reference.
1. First, put the following code into <type:afterAction> event:
Code:
this.EventDistance(11, 12,13);
Note:
11 is the Variable ID that will store distance between player
12 is event A (replace with your character Event ID)
13 is event B (replace with your other character Event ID)
11 is the Variable ID that will store distance between player
12 is event A (replace with your character Event ID)
13 is event B (replace with your other character Event ID)
2. Use skill that activate common event
3. In the common event, put condition branch in your common event that state that if Variable 11 (distance) value is equal or less than .... (your preference value) than remove event A and B from your party and add character C (the fushion character) to your party.
Hopefully you can understand as English is not my native language.