- Joined
- Mar 27, 2020
- Messages
- 1,113
- Reaction score
- 577
- First Language
- German
- Primarily Uses
- RMMV
my experimental plugin "mapforceAction" Plugin,can do chain skills,.. but its not counter related.I like that idea too.. that would be turn 1.5, turn 1 is player, turn 2 is enemy. so every time enemy unit action takes place, you set a reaction.. pretty cool like a card game, a reaction phase occurs.
i like that idea.. very similar to how front mission 3 in playstation. there are chain skills.. - no chain skills in SRPG Core.. every normal attack, all equipped skills has a chance to activate and activate consecutively. how do you setup this kind of weapon skills for this plugin?
And its only for mapActions.
The default "forceAction" script can do that for sv battleactions..
i explained that once somewhere.
-> these would be required for chain skills other than the default aoes or counters,stuff like "double skills" or "team Skills" ect are possible.
about counter phase:
the srpg core has :
JavaScript:
//==================================================================
// ●Game_BattlerBase
//====================================================================
// 初期処理
var _SRPG_Game_BattlerBase_initMembers = Game_BattlerBase.prototype.initMembers;
Game_BattlerBase.prototype.initMembers = function() {
_SRPG_Game_BattlerBase_initMembers.call(this);
this._srpgTurnEnd = false;
this._srpgActionTiming = -1; // 0:攻撃側、1:防御側
};
-> i mean in case of reaction:
0 is always the first action user(activeUnit), and 1 is the second action user(targetUnit)
(but i did not implemented any change on this with my mapforceAction Plugin)
------
i think it should be possible to build a Notetag for a custom agiAtt+ CounterSkill
(similar to the "statbased counter"-Notetag)
, but this would need to be build in for both, SV- and Map- battle..
I am not using agiAtt+ myself and i dont really like to work on that.
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