I'm not a real doktor, but I am a real Q
- Aug 1, 2016
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MapBattle uses the battle damage popups directly, so it might already be compatible with some of the state popup / weakness / resistance plugins out there. I have not tested any yet, but it would be worth a try.
EDIT: There was an issue with the fact that the SRPG battle scene ends without returning a standard result, which resulted in frankly bizarre changes to the number of skill uses left. I added SRPG_LimitedUsePatch to the github, which should fix those issues by disabling the post-battle-scene updates when you're in an SRPG battle.