- Nov 15, 2015
- Reaction score
- First Language
- Primarily Uses
So I made SRPG_Summon that can summon infinite actors/enemies/objects.
There are a lot of parameters in the script call, which is a little confusing. However, I think it's necessary to meet different needs.
Basically, you just trigger a common event in the skill effect, with my script call placed in this common event. You also need to prepare a map with events so that the plugin can copy them.
You can also use the script call in turn end events or other places to create infinite reinforcement, or even use it outside the SRPG battle to create objects.
Somehow I don't want to fix the existing actor number issue, as it's very annoying. Instead, I included a script call for you to check for the number of alive party members, which doesn't take summoned units into consideration.
Well, I guess it's also cool to summon damage floors and some other events. But I'm running out of time with my own stuff.
I just downloaded it and it works like a dream! so we use your script call in place of the one in the demo to check if number of actors is zero to lead to a game over?
Also do the summons die when their summoner dies?